Shooting n' Punching

Cyberpunk 2077 Weapons Guide with Iconic Weapons & Mods

Guide
Cyberpunk 2077
Status: Gold
Release: 10.12.2020
Update: 2021-01-26
Game version: 1.1

You’ll need a lot of wargear to survive in Night City. We’ll tell you which Epic and Legendary Weapons you’ll find at which Weapon Dealers, what Weapon Mods exist, and how to get hold of the Unique, Iconic Weapons.

  • Blue or different-colored bars with a double arrow symbol include texts and sometimes tables, which are folded for clarity. Click or tap on the bars to open them. When using mobile devices, slide your finger to the left to fully view the tables.

In this Cyberpunk 2077 Guide we show you:

  • where to find all Weapon Vendors
  • what Weapon Types exist
  • Which Unique Weapons exist and where to find them

Update Log

24.01.2021

15.01.2021

10.01.2021

31.12.2020

Weapon Types and suitable Attributes & Skills

You can carry as many weapons as your carrying capacity allows, but you can only equip three of them. Additionally, you can equip one Cyberware Weapon in your Cyberware Arm Slot: Gorilla Arms, Mantis Blades, Monowire, and the Projectile Launch System. Our detailed Cyberpunk 2077 Cyberware Guide tells you where you can either buy or find them for free.

Depending on which type of weapon you like best, it makes sense to specialize in specific skills. The following Attributes and Perk Trees are suitable for specific Weapon Types.

Key Abbreviations
COCool
TATechnical Ability

Weapon Type and Perk Tree

Weapon TypeMain AttributeMain Perk TreePossible Side Perk Trees
Machine Guns (Light)BodyAnnihilation 
Submachine GunsReflexesAssaultCold Blood (CO)
Melee Weapons (Blades)ReflexesBladesCold Blood (CO)
Melee Weapons (Blunt)BodyStreet BrawlerCold Blood (CO)
Sniper- / Precision RiflesReflexesAssaultEngineering (TA)
ShotgunsReflexesAnnihilation 
Assault RiflesReflexesAssaultEngineering (TA)
Pistols & RevolversReflexesHandgunsEngineering (TA)

Learn all about Skills and Perks in our big Cyberpunk 2077 Skill Guide.

The various firearms in Cyberpunk 2077 can furthemore be subdivided into different weapon classes, which allow for special playing styles, and which come with distinct features.

Weapon Classes in Cyberpunk 2077

Power Weapons

Power Weapons are the standard firearms in Cyberpunk 2077, but they still come with a unique feature: Fired projectiles can bounce off solid surfaces and cause damage as ricochets (basic probability of five percent). This effect can be increased with Cyberware for the hands: The Ballistic Coprocessor Implant increases the chance for ricochets, and bullets bounce up to two additional times (depending on the rarity level of the implant).

Now, this is still quite arbitrary in normal use. If you upgrade your Kiroshi Optic Implant with the “Trajectory Generator” Cyberware Mod, a preview of the possible trajectory of ricochets will be revealed when aiming with a suitable power weapon. This can be used to steer shots over walls at enemies hiding in cover, for example.

Smart Weapons

Smart Weapons are an excellent choice for operating effectively from cover or for hitting enemies hidden behind cover. If you have Smart Link Cyberware in your hands, it will activate the auto-targeting feature of the Smart Projectiles. Point a Smart Weapon at an enemy, and the targeted body part (sometimes more than one) will be marked with a square. Retreat back into cover or into rooms, and then shoot out – the bullets will find their way to the target by themselves. However, the marker will not stay on forever and depending on the situation, it has to be renewed by having a clear sight on the target (or on parts of the target).

You can also receive the Smart Link feature from Fixer Wakako as a reward for the side mission “The Gig”. However, there are Epic and Legendary variants that offer a better hit probability as well as better Crit Hit Chances.

The disadvantages of smart weapons are their relatively lengthy reload times (which can be resolved by using the “Lock and Load” perk in the Engineering Perk Tree, TA 9) and their lower damage output.

Tech Weapons

Tech weapons have a long reload time, but they offer a special feature: Holding down the fire button while using a Tech Weapon, charges up the shot and releases a powerful projectile that can penetrate cover and even walls. For example, if you’ve spotted enemies in adjacent rooms using the quickhack “Ping” (see our Hacking Guide) and you can see their shapes through the wall, you can shoot at them with a Tech Weapon. However, projectiles piercing through the wall will inflict less damage.

You can specialize in Tech Weapon usage with the right perks from the Engineering Perk Tree (Technical Ability). This extends to the point where Tech Weapons completely ignore any armor (Perk “Superconductor”, TA 20).

  • Attention: Some Tech Weapons require a certain value in Body to be used effectively with minimal recoil.

Weapon Crafting & Ammunition

The Weapon Dealers offer Crafting Specs for Custom Weapons. You can find more blueprints while exploring Night City or by completing missions. The table further below shows you where to find the best Weapon Crafting Specs.

If you’re seriously into crafting weapons, you’ll have to invest quite a bit into the Crafting Tree (Technical Ability). However, so far we haven’t had the impression that this is overly rewarding – it is something for enthusiasts mostly. Unusual or Rare Weapons with very good damage values are constantly dropped as loot, which often outperform even Legendary Weapons by a wide margin.

Available weapons can be improved via “Upgrade” in the “Item Crafting Menu”, if you have enough of the right item components. You also need them to craft new weapons. You can get item components by disassembling items or buying them from the vendor.

  • To obtain epic or legendary components from items, you will also need to disassemble epic or legendary items.

However, the benefit of an upgrade, i.e. the increase of a weapon’s damage output, is often not proportional to the component cost. In other words, if a new, uncommon weapon does more damage than a multiple upgraded legendary weapon with epic and legendary item components, the upgrade simply isn’t worth it.

Crafting mods, on the other hand, makes perfect sense, since the rarity is randomly determined during each crafting process. If you’re aiming for high values in the “Technical Ability” Attribute anyway, the “Waste Not Want Not” Perk (TA 16) comes in handy: Mods are no longer lost when you disassemble an item.

Weapon Dealers & Locations in Cyberpunk 2077

There are 20 Weapon Dealers in Night City and the surrounding areas that sell Melee Weapons, Firearms, Grenades, Mods and item components. Five of them are fully specialized in Melee Weapons and the corresponding Mods.

Map of Night City with all Weapon Dealer in Cyberpunk 2077
All Weapon Dealers in Night City. © S4G

The table below lists all Weapon Dealers.

Weapon Dealers

No.Area / PositionNameFast Travel DatatermHint
1Heywood, The GlenVentura & Skyline 
2Heywood, Vista Del ReyCollege Street 
3Heywood, WellspringsCannery Plaza 
4Northern Badlands, Red PeaksSunset Motel 
5Northern Badlands, Rocky RidgeMobile Camp / Nomad CampThe camp’s location changes toward the end of the main story, but it still remains in Rocky Ridge.
6Pacifica, West Wind EstateWest Wind Apartments 
7Santo Domingo, ArroyoMegabuilding H4 
8Santo Domingo, Rancho CoronadoRancho Coronado East 
9City Center, Corpo PlazaHalsey & MLK 
10Southern Badlands, Biotechnica FlatsFuel StationAvailable after the main mission “Life During Wartime”.
11Watson, KabukiStraight ShootersKabuki Market 
12Watson, Little China2nd Amendment, Robert WilsonMegabuilding H10: Atrium 
13Watson, NorthsideMaelstrom HeatAll-Foods PlantOnly available if the main mission “The Pickup” was solved peacefully.
14Watson, NorthsideIron & LeadDocks 
15Westbrook, JapantownSkyline & Salinas 

Melee Weapon Dealers

No.Area / PositionNameFast Travel DatatermHint
N1Pacifica, West Wind EstateWest Wind Apartments 
N2Santo Domingo, Rancho CoronadoRancho Coronado SouthUnlocked only after completing the mission “For my Son” and the side mission “Beat on the Brat: Rancho Coronado”.
N3Southern Badlands, Jackson PlainsCar WorkshopIn a caravan in the middle of the desert.
N4Watson, Little ChinaCoach FredMegabuilding H10: Atrium 
N5Westbrook, JapantownSpector ChengCrescent & Broad 

Weapon Mods

Using the right modifications, you can further upgrade weapons that have mod slots. Mods can be added to weapons in the inventory.

  • While Attachments and Muzzles can be simply removed and screwed onto other weapons, pure Weapon Mods are permanently attached to the weapon. They can only be replaced or recovered when disassembling the weapon – assuming you have the perk “Waste Not Want Not” (Crafting, TA 16).

You can buy Weapon Mods at all Weapon Dealers.

Overview of all Weapon Mods

Weapon Mods & their Effects

NameTypeBonuses
AutoloaderWeapons Mod (Ranged Combat)Reduces the reload time of completely emptied magazines.
Crunch Weapons Mod (Ranged Combat)Damage +5|+6|+7|+8|+9
Combat-AmplifierWeapons Mod (Ranged Combat)+5% chance to trigger status effects (Bleeding, Burning, Poisoning or Shock depending on attack type)
CountermassWeapons Mod (Ranged Combat)Prevents vertical recoil when aiming.
Neon ArrowWeapons Mod (Ranged Combat)Reload Time -5%
Pacifier Weapons Mod (Ranged Combat)Crit Damage+6|+8|+10|+12|+14%
PaxWeapons Mod (Ranged Combat)Your attacks are non-lethal.
PenetratorWeapons Mod (Ranged Combat)Crit Hit Chance +2|+3|+4|+5|+6%
PhantomWeapons Mod (Ranged Combat)Firing Rate increases by 5%.
PulverizeWeapons Mod (Ranged Combat)Damage against Limbs +5%
VendettaWeapons Mod (Ranged Combat)Damage of Headshots +20 %
WeakenWeapons Mod (Ranged Combat)Hitting enemies reduces their accuracy by 10% for 10 sec.
SilencerMuzzleBase damage -30%, Damage from ambush attacks x2.
XC-10 StrixMuzzleBase damage -30%, Damage from ambush attacks x2,5. Crit Hit Chance +10%.
XC-10 CetusMuzzleBase damage -25%, Damage from ambush attacks x2.5.
Critical Hit Chance +5%.
XC-10 AlectoMuzzleBase damage -15%, Damage from ambush attacks x2,5.
Add-VantageShort Rifle ScopeZoom Level +0.2. Change to and from aiming pose takes 0.05 seconds longer.
CQO Mk. 72 Kanone MINIShort Rifle ScopeZoom level +0.4. Switching to and from the aiming pose takes 0.05 seconds longer.
E255 PercipientLong Rifle ScopeZoom level +1.1. Switching to and from the aiming pose takes 0.1 seconds longer.
E305 ProspectsScope for Sniper RifleZoom level +3. Switching to and from the aiming pose takes 0.2 seconds longer.
HPO Mk. 77 Kanone MAXScope for Sniper RifleZoom level +3. Switching to and from the aiming pose takes 0.2 seconds longer.
HyakumeShort Rifle ScopeZoom level +0.5. Switching to and from the aiming pose takes 0.05 seconds longer.
Mk. 2x GrandstandLong Rifle ScopeZoom level +0.5. Switching to and from the aiming pose takes 0.1 seconds longer.
Mk. 8 ClearVueLong Rifle ScopeZoom level +0.9. Switching to and from the aiming pose takes 0.1 seconds longer.
OS-1 GimletEyeShort Rifle ScopeZoom level +0.2. Switching to and from the aiming pose takes 0.05 seconds longer.
SO-21 SaikaLong Rifle ScopeZoom level +0.9. Switching to and from the aiming pose takes 0.1 seconds longer.
Type 2067Short Rifle ScopeZoom level +0.4. Switching to and from the aiming pose takes 0.05 seconds longer.
Cold ShoulderWeapons Mod (Melee Combat)Damage +7
KunaiWeapons Mod (Melee Combat)Attack Speed +0,3 per Sec.
ScourgeWeapons Mod (Melee Combat)Crit Damage +10%
White-KnuckledWeapons Mod (Melee Combat)Crit Damage +7%

Overview: All Cyberpunk 2077 Weapons & Crafting Specs

In the following charts you will find all weapons in their basic versions and, if available, the locations of legendary versions. Please note that the rarity is random when found in crates or corpses in the Open World. In addition, and if available, we link to the respective iconic variant with description, location and requirements.

Epic and legendary weapons available for purchase have been tagged with the Weapon Dealer’s number from the table above – you just have to go there, and be richer than rich, since the legendary purchasable weapons cost an unfathomable amount of Eddies.

  • Tip: Whenever an iconic variant of a weapon is available, you should get that version instead of paying the insane prices of the dealers. As is often the case in Cyberpunk 2077, there is no good balancing here.

Regarding the table:

  • Since the values of the weapons can vary, partly due to the character level, no exact numbers are listed here.
  • Mod Slots vary depending on Rarity Level.
  • Smart Weapons always require Smart-Link Cyberware.
  • For the sake of clarity, we only list purchase options for Epic and Legendary weapons.
Glossary Abbreviations
SSmart Weapon
TTech Weapon
RRequirement
AAttachment
MMuzzle
DMGDamage
BOBody

Machine Gun (light)

All Machine Guns

NameSTRAMBonusesPurchaseIconic
M2067 DefenderBO 6xx+ Shock DMG
+ Crit. Hit Chance
+ Bonus DMG through ricochets
+ Chance for Shocks
– Bad Headshot Multiplier
11

Submachine Guns

All Submachine Guns

NameSTAMBonusesPurchaseIconic
DS1 Pulsarxx+ Chemical DMG
+ Crit. DMG
+ Bonus DMG through ricochets
+ Chance for Poisoning
14Buzzsaw
G-58 Dianx  –Yinglong
M221 Saratogaxx  –Fenrir
Problem Solver
TKI-20 Shingenx+ Chemical DMG
+ Crit. Hit Chance
+ Crit. DMG
+ Chance for Poisoning
9Prototype Shingen: Mark V

Melee Weapons (Blades)

All Blade Weapons

NameBonusPurchaseIconic
Butcher’s Cleaver – –
Katana+ Phys. Damage
+ Crit. Hit Chance
+ Crit. DMG
+ Chance for Bleeding
N4Cocktail Stick
Jinchu-Maru
Satori
Scalpel
Tsumetogi
Kukri – –
Chef’s Knife – –
Machete+ Phys. DMG
– Stamina Costs when Attacking
+ Crit. Hit Chance
+ Chance for Bleeding
15
Knife+ phys. DMG
– Stamina Costs when Attacking
+ Crit. Hit Chance
+ Chance for Bleeding
14,N5Stinger
Tanto – –
Wakzashi – –

Melee Weapons (Blunt)

All Blunt Melee Weapons

NameBonusesPurchaseIconic
Baseball Bat+ Phys. DMG
– Stamina Costs when Attacking
+ Crit. Hit Chance
+ Crit. DMG
+ Chance for Bleeding
N4Gold-Plated Baseball Bat
Crowbar  
Electric Baton Alpha  
Electric Baton Beta+ Phys. DMG
+ Shock DMG
– Stamina Costs when Attacking
+ Crit. DMG
+ Chance for Bleeding
+ Chance for Shocks
10,N3
Electric Baton Gamma+ Phys. DMG
+ Shock DMG
– Stamina Costs when Attacking
+ Crit. Hit Chance
+ Crit. DMG
+ Chance for Bleeding
+ Chance for Shocks
N3Cottonmouth
Sir John Phallustiff
Hammer+ Phys. DMG
– Stamina Costs when Attacking
+ Crit. Hit Chance
+ Crit. DMG
+ Chance for Bleeding
N1Spade of Pedells
Kanabo  
Steel Pipe  
Tire Iron+ Phys. DMG
– Stamina Costs when Attacking
+Crit. DMG
+ Chance for Bleeding
N5
Tomahawk+ Phys. DMG
– Stamina Costs when Attacking
+ Crit. DMG
+ Chance for Bleeding
N1

Pistols

All Pistols

NameSTAMBonusesPurchaseIconic
A-22B Chaox+ Chemical DMG
+ Crit. Hit Chance
+ Crit. DMG
+ Chance for Poisoning
+ good Headshot Multiplier
4
HJKE-11 Yukimurax  Genjiroh
Skippy
JKE-X2 Kenshinxx+ %DMG from charged attacks Apparition
Chaos

Libertyxx+ Chemical DMG
+ Crit. Hit Chance
+ Bonus DMG through ricochets
+ Chance for Poisoning
+ good Headshot Multiplier
4Kongou
Plan B
Pride
M-10AF Lexingtonxx+ Phys. DMG
+ Crit. Hit Chance
+ Crit. DMG
+ Chance for Bleeding
+ good Headshot Multiplier
5Dying Night
M-76-E Omahaxx+ Chemical DMG
+ Crit. DMG
+ Charge Time
+ Chance for Poisoning
+ good Headshot Multiplier
15Lizzie
Nuexx+ Chemical DMG
+ Crit. Hit Chance
+ Bonus DMG through ricochets
+ Chance for Poisoning
+ good Headshot Multiplier
8La Chingona Dorada
Second Opinion
Slaught-O-Matic –
(Special)Malorian Arms 3516
Unityxx+ Phys. DMG
+ Crit. DMG
+ Bonus DMG through ricochets
+ Chance for Bleeding
+ good Headshot Multiplier
12

Revolvers

All Revolvers

NameSTRAMBonusesPurchaseIconic
DR5 Novaxx+ Thermal DMG
+ Crit. Hit Chance
+ Crit. DMG
+ Bonus DMG through ricochets
+ Chance for Burning
+ good Headshot Multiplier
11Doom Doom
DR12 Quasarxx – –
Overturexx+ Shock DMG
+ Crit. Hit Chance
+ Crit. DMG
+ Chance for Shocks
+ good Headshot Multiplier
7Amnesty
Archangel
Crash
RT-46 BuryaxBO 6x – –Comrade’s Hammer
Crafting Spec

Sniper- / Precision Rifles

All Sniper- & Precision Rifles

NameSTRAMBonusesPurchaseIconic
Ashuraxx+ Thermal DMG
+ Crit. Hit Chance
+ Crit. DMG
+ Shot Delay
+ Chance for Burning
+ good Headshot Multiplier
1
M-179 Achillesxx+ Shock DMG
+ Charge Time
+ Chance for Shocks
9Widow Maker
Nekomataxx+ Thermal DMG
+ Crit. Hit Chance
+ Crit. DMG
+ Charge Time
+ Shot Delay
+ Chance for Burning
+ good Headshot Multiplier
14Breakthrough
Crafting Spec
SOR 22BO 6x+ Chemical DMG
+ Chance for Poisoning
3
SPT32 Gradx+ Thermal DMG
+ Crit. DMG
+ Bonus DMG through ricochets
+ Chance fpr Burning
+ good Headshot Multiplier
7O’Five
Overwatch

Possible Locations of Legendary Sniper Rifles

Name: Ashura
Crafting Spec: Yes
Location: Santo Domingo, Rancho Coronado, Kendal Park
Hints: From the boss at the NCPD Hustle “Suspected Organized Crime Activity”.

  • Verified
Location of the legendary weapon crafting spec Ashura on the map of Cyberpunk 2077
The gangster boss has the Ashura weapon crafting spec.

Shotguns

All Shotguns

NameSTRAMBonusesPurchaseIconic
CarnageBO 6x+ Chemical DMG
+ Crit. Hit Chance
+ Crit. DMG
+ Bonus DMG through ricochets
+ Chance for Poisoning
15Mox
Crusher+ Thermal DMG
+ Crit. Hit Chance
+ Bonus DMG through ricochets
+ Chance for Burning
+ good Headshot Multiplier
8
DB-2 Satarax – –
DB-2 Testera+ Phys. DMG
+ Crit. DMG
+ Bonus DMG through ricochets
+ Chance for Bleeding
1,2
DB-4 Igla – –Sovereign
DB-4 Palicax+ Thermal DMG
+ Chance for Burning
6
L-69 Zhuox+ Thermal DMG
+ Crit. Hit Chance
+ Crit. DMG
+ Chance for Burning
+ good Headshot Multiplier
9Ba Xing Shong
Crafting Spec
M2038 TacticianBO 6x+ phys. DMG
+ Crit. Hit Chance
+ Crit. DMG
+ good Headshot Multiplier
+ Chance for Bleeding
6The Headsman

Possible Locations of Legendary Shotguns

Name: M2038 Tactician
Crafting Spec: No
Location: Santo Domingo, Arroyo, Longshore South
Hints: At the NCPD Hustle in the evidence box on the roof of the industrial building, at the back on the left behind the superstructure.

  • Verified
Location of the legendary weapon M2038 Tactician on the map of Cyberpunk 2077.
The shotgun can be in legendary rarity in the evidence box.

Assault Rifles

All Assault Rifles

NameSTAMBonusesPurchaseIconic
D5 Copperheadxx+ Phys. DMG
+ Crit. DMG
+ Bonus DMG through ricochets
+ Chance for Bleeding
+ good Headshot Multiplier
5Psalm 11:6
D5 Sidewinderxx – –Divided We Stand
HJSH-18 Masamunexx+ Chemical DMG
+ Crit. DMG
+ Bonus DMG through ricochets
2,3Prejudice
M251S Ajaxxx+ Phys. DMG
+ Crit. DMG
+ Bonus DMG through ricochets
+ Chance for Bleeding
+ good Headshot Multiplier
10Moron Labe

Weapon Crafting Specs: Epic, Legendary, Iconic

To craft epic items, you need the “Grease Monkey” perk from the Crafting Tree (Technical Ability). Legendary items require the “Edgerunner Artisan” perk.

Epic, legendary & Iconic Crafting Specs

NamePurchaseLocationIconic
Ashura
Sniper Rifle
9
1
Ashura (L)
D5 Copperhead
Assault Rifle
Psalm 11:6
D5 Sidewinder
Submachine Gun
9
DB-2 Testera
Shotgun
1
DB-4 Igla
Shotgun
Sovereign
DB-4 Palica
Shotgun
9
DS1 Pulsar
Submachine Gun
Buzzsaw
G-58 Dian
Submachine Gun
9
2
Yinglong
HJSH-18 Masamune
Assault Rifle
1
L-69 Zhuo
Shotgun
9Ba Xing Shong
JKE-X2 Kenshin
Pistol
3
M2038 Tactician
Shotgun
The Headsman
M221 Saratoga
Submachine Gun
1,2
M251S Ajax
Assault Rifle
Moron Labe
Nekomata
Sniper Rifle
Breakthrough
Overture
Revolver
1
RT-46 Burya
Revolver
Comrade’s Hammer

Unique, Iconic Weapons, their Locations & Requirements

In this section

Unique Weapons are often rewarded in Cyberpunk 2077 for completing missions or fighting certain enemies. You can only get most of them one time, depending on what you do or what decisions you make. The following list contains all the Iconic Weapons we currently know about.

Hint: We have highlighted the weapons for which we have been able to verify the data and bonuses up to now.

Attention: The descriptions may contain spoilers.

Amnesty

Revolver

Base Weapon: Overture
Besondere Boni: Improved shooting power and handling
Location: Northern Badlands, Rocky Ridge, Nomadic Camps
Hints: Cassidy invites you to a shooting competition in the Nomad Camp in the main mission “We Gotta Live Together”. If you hit 12 bottles in 15 seconds, you will receive the weapon as a reward.

  • Verified

Apparition

Pistol

Base Weapon: JKE-X2 Kenshin
Special bonuses: Very low Health increases Crit Hit Chance, rate of fire, reload speed and damage. Charged shots cause double damage.
Location: On Frank’s corpse, if you fail to change his mind.
Hints: In the side mission “War Pigs”. This mission requires the completion of the main mission “Transmission” and a Corporate Life Path.

  • Verified

Archangel

Revolver

V with the weapon Archangel in a suburb of Night City in Cyberpunk 2077
Archangel

Base Weapon: Overture
Special bonuses: Reduced recoil, Shock Damage, chance to stun
Location: Santo Domingo, Arroyo, Red Dirt Bar
Hints: It’s given to you by Kerry after the last Silverhand side mission, “A Like Supreme,”.

  • Verified
Position für ikonische Waffe Archangel in Cyberpunk 2077
Nice revolver that Kerry gives V in that club.

Ba Xing Chong

Shotgun – Crafting Spec

Base Weapon: L-69 Zhuo
Special bonuses: Shoots explosive ammunition
Location: Watson, Northside, Ebunike Docks
Hints: After the end of the main story in Adam Smasher’s vault on the container ship Ebunike (west of the Fast Travel Dataterm “Ebunike Docks”). V has already been there once during the side mission “Chippin’ In”.

  • Verified
Position of the iconic weapon Ba Xing Chong in Cyberpunk 2077
The Crafting Spec is located in Smasher’s private vault on the Ebunike.
View of the Ebunike docks with markers on how to get to Adam Smasher's vault in Cyberpunk 2077
Overview of Adam Smasher’s Vault Access Points.

Breakthrough

Sniper Rifle – Crafting Spec

Base Weapon: Nekomata
Special bonuses: Penetrating ammunition, chance for ricochets
Location: Santo Domingo, Rancho Coronado
Hints: You get this Crafting Spec from Olga Elizabeth Long, the leader of a group of 6th-Streets, in the NCPD Hustle “Suspected Organized Crime Activity”.

  • Verified
Position of the iconic weapon Breakthrough in Cyberpunk 2077
Get the Breakthrough Crafting Spec here.

Buzzsaw

Submachine Gun

Base Weapon: DS1 Pulsar
Special bonuses: Penetrating ammunition
Fundort: Watson, Northside; Homeless Camp (next to Ripperdoc Cassius Ryder).
Hints: From leader Yelena Sidorova in the NCPD Hustle “Suspected Organized Crime Activity”.

  • Verified
Position of the iconic weapon Buzzsaw in Cyberpunk 2077
We have found Buzzsaw in this section.

Chaos

Pistol

Base Weapon: JKE-X2 Kenshin
Special bonuses: Each reload randomly re-determines Critical Hit Chance, damage type and status effect.
Location: Watson, Northside, All Foods Plant
Hints: From Maelstrom boss Royce, if you choose a violent ending in the main mission “The Pickup”.

  • Verified
Position for iconic weapon Chaos in Cyberpunk 2077
Chaos can be found at Royce’s All Foods Plant.

Cocktail Stick

Katana

Base Weapon: Katana
Special bonuses: High base damage
Fundort: Westbrook, Japantown, Megabuilding H8, Clouds
Hints: Enter the locked area in the VIP area of the Clouds during the main mission “Automatic Love”. Then go left through the lounge where the gang thug is standing, and from there turn to the left again into the make-up room of the dolls. The Katana lies on the table beneath the “Bliss” sign.

  • Verified
Location of the iconic weapon Cocktail Stick in Cyberpunk 2077
The Katana is on the left in the room beneath the Bliss sign.

Comrade’s Hammer

Revolver – Crafting Spec

Base Weapon: RT-46 Burya
Special bonuses: High thermal damage, low magazine capacity, long reload time
Location: Santo Domingo, Arroyo, Hargreaves Street
Hints: From leader Darius Miles in the NCPD Hustle “Suspected Organized Crime Activity”

  • Verified
Location of the Crafting Spec for Comrade's Hammer in Cyberpunk 2077
You can find the Crafting Spec on the leader’s body.

Cottonmouth

Electric Baton Gamma

V with the iconic weapon Cottonmouth in front of Fingers' clinic in Cyberpunk 2077
Cottonmouth

Base Weapon: Electric Baton Gamma
Special bonuses: Shock and Chemical damage, chance for Poisoning and/or Shock.
Location: Westbrook, Japantown, Fingers’ Clinic
Hints: On the bed in Fingers’ bedroom during the main mission “The Space In Between”.

  • Verified
Position of the iconic weapon Cottonmouth in Cyberpunk 2077
Nasty place, crazy weapon…

Crash

Revolver

Base Weapon: Overture
Special bonuses: Short charging while aiming activates fully automatic mode, reduced recoil and spread, low rate of fire
Location: It is given to you by River on the water tower
Hints: During the side mission “Following the River”.

  • Verified

Divided We Stand

Assault Rifle

Base Weapon: D5 Sidewinder
Special bonuses: Chemical Damage, chance for Poisoning, locks on up to five targets simultaneously
Location: Santo Domingo, Rancho Coronado
Hints: Either win the competitive shooting during the side mission “Stadium Love”, or raid the 6th Street Gang’s party (see screenshot for location).

  • Verified
Position for iconic weapon Divided We Stand in Cyberpunk 2077
If you don’t feel like competing, the weapon can also be found on a table in this location.

Doom Doom

Revolver

Base Weapon: DR5 Nova
Special bonuses: Fires four bullets per shot, increases damage, rate of fire, chance to mutilate, recoil and spread
Location: XYZ, Totentanz Club
Hints: From Dum Dum, during the side mission “Second Conflict”. But only if Dum Dum survived the main mission “The Pickup”.

  • Verified

Dying Night

Pistol

Base Weapon: M-10AF Lexington
Special bonuses: Increases damage from headshots by 50%, reduced reload time
Location: Watson, Little China, Megabuilding H10: Atrium, 2nd Amendment
Hints: During the side mission “The Gun”

  • Verified
Position for iconic weapon Dying Night in Cyberpunk 2077
At Wilson’s 2nd Amendment Shop.

Fenrir

Submachine Gun

Base Weapon: M221 Saratoga
Special bonuses: Thermal damage, chance for Burning, reduced spread, increased penetrating power and recoil.
Location: On a table near the monk you are looking for
Hints: During the side mission “Losing My Religion”.

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Genjiroh

Pistol

Base Weapon: HJKE-11 Yukimura
Special bonuses: Fires four bullets per shot, larger magazine, increased projectile speed, can lock on up to six targets at once, additional Shock Damage, chance for Shock
Location: Westbrook, Japantown
Hints: On the way to the second sniper, during the main mission “Play It Safe”, in a locked room (code: 2906) on the right side (when V comes out of the elevator)

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Jinchu-Maru

Katana

Base Weapon: Katana
Special Bonuses: 100% Crit Hit Chance when Kerenzikov is active; last attack of a combo deals double damage; last attack of a combo deals quadruple damage if the target has higher health
Location: Westbrook, Japantown
Hints: From Oda, during the main mission “Play It Safe”.

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Location for iconic weapon Jinchu-Maru in Cyberpunk 2077
The Katana is available after the Boss Fight.

Kongou

Pistol

Base Weapon: Liberty
Special bonuses: Enables ricochets even without Cyberware, reduced recoil, increased rate of fire, smaller magazine.
Location: Watson, Arasaka Waterfront, Konpeki Plaza, Tavernier Suite
Hints: On the nightstand next to the bed, during the main mission “The Heist”.

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Position for iconic weapon Kongou in Cyberpunk 2077
In Yorinobu’s Penthouse.

La Chingona Dorada

Pistol

Base Weapon: Nue
Special bonuses: Reduced reload time, additional Mod Slot, chance for Burning and Stunning
Location
Hints: On the table with the gifts and offerings after the completion of the side mission “Heroes”. This mission is only available if you sent Jackie to his family after the main mission “The Heist”.

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Lizzie

Pistol

Base Weapon: M-76-E Omaha
Special bonuses: Fires two bullets per shot, and increases the number of additional projectiles when fully charged
Location: On a table on the left side in the room adjacent to Judy’s BD Studio, Lizzie’s, Basement
Hints: After the main mission “The Space In Between”.

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Location for iconic weapon Lizzie in Cyberpunk 2077
Pick Lizzie up before entering Judy’s BD studio

Malorian Arms 3516

Revolver

Base Weapon: Custom Made
Special bonuses: XYZ
Location: Watson, Northside, Ebunike Docks, Container ship
Hints: From Grayson, during the “Chippin’ In” side mission.

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Position for iconic weapon Malorian Arms 3516 in Cyberpunk 2077
You get Johnny’s revolver from Grayson.

Moron Labe

Assault Rifle

Base Weapon: M251S Ajax
Special bonuses: Chance to mutilate, high rate of fire
Location: Pacifica, West Wind Estate
Hints: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.

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Mox

Shotgun

Base Weapon: Carnage
Special bonuses: Reduced spread, higher reload time
Location: –
Hints: From Judy when you have romantic relationship with her, or when Judy leaves Night City after the main mission “Automatic Love”.

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O’Five

Sniper Rifle

Base Weapon: SPT32 Grad
Special bonuses: Explosive ammunition
Location: Santo Domingo, Arroyo
Hint: From Buck after successfully completing the side mission “Beat on the Brat: Arroyo”.

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Overwatch

Sniper Rifle

V with sniper rifle Overwatch in the city center of Night City in Cyberpunk 2077
Overwatch

Base Weapon: SPT32 Grad
Special bonuses: Improved reload time, silencer
Location: Northern Badlands, Rocky Ridge
Hints: Given by Panam as a reward for rescuing Saul in the “Riders on the Storm” side mission.

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Position of iconic Weapon Overwatch in Cyberpunk 2077
You will receive the rifle from Panam after successfully completing the mission.

Ozob‘s Nose

Frag Grenade

Base Weapon: Frag Grenade
Special bonuses: High damage
Location: Watson, Little China
Hints: Reward for completing the “Send In The Clowns” side mission

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Plan B

Pistol

Base Weapon: Liberty
Special bonuses: Chance for Bleeding, each shot costs one eurodollar instead of one cartridge
Location: –
Hints: On Dexter’s corpse when you search it at the end of the main mission “Playing For Time”.

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Prejudice

Assault Rifle

Base Weapon: HJSH-18 Masamune
Special bonuses: Armor piercing ammunition
Location: Watson, Kabuki, Afterlife
Hints: Behind the bar, at the beginning of the main mission “For Whom The Bell Tolls”.

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Pride

Pistol

V with Pride weapon in front of Night City skyline in Cyberpunk 2077
Pride

Base Weapon: Liberty
Special bonuses: Increased critical hit chance, increased damage on headshots, chance on Stunning
Location: In the last room before the entrance to Mishogi
Hint: During or after the boss fight against Adam Smasher. Also possible as a reward for completing the main story.

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Position for iconic weapon Pride in Cyberpunk 2077
Cool gun, but the circumstances under which you receive it….

Problem Solver

Submachine Gun

Base Weapon: M221 Saratoga
Special bonuses: Larger magazine, higher rate of fire
Location: Northern Badlands, Rocky Ridge, Wraith Camp
Hint: From the elite enemy at the gate of the cement factory as part of the side mission “Riders on the Storm”.

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Position for iconic weapon Problem Solver in Cyberpunk 2077
Right at the entrance to the cement plant, one of the enemies is carrying the gun with him.

Prototype Shingen: Mark V

Submachine Gun

Base Weapon: TKI-20 Shingen
Special bonuses: Explosive ammunition, can attack up to three enemies at once
Location: Watson, Arasaka Industrial Park
Hint: In container 667 at the loading ramp of the warehouse, during the main mission “Gimme Danger” (Attention: Laser mine!)

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Psalm 11:6

Assault Rifle

Base Weapon: D5 Copperhead
Special Bonuses: High thermal damage, chance for Burning
Location: Watson, Northside
Hint: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.

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Satori

Katana

Base Weapon: Katana
Special bonuses: High critical damage multiplier, reduced base damage
Location: Watson, Arasaka Waterfront, Konpeki Plaza, Roof
Hint: In the aerial vehicle on the AV landing pad of the penthouse in Konpeki Plaza during the main mission “The Heist”.

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Second Opinion

Pistol

Base Weapon: Nue
Special Bonuses: Shock Damage, bullets fragment and increase the chance of shocks from electricity
Location: Westbrook, Japantown, Megabuilding H8, Clouds, Maikos Office
Hint: Can be found in Maiko’s office during the main mission “Automatic Love”.

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Sir John Phallustiff

Electric Baton Gamma

Base Weapon: Electric Baton Gamma
Special bonuses: High damage
Location: Watson Kabuki, No-Tell Motel, Room 6
Hint: Obtainable only after completing the “Venus In Furs” side mission, which is triggered only after paying with Meredith’s Credchip in the mission “The Pickup”.

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Position for iconic weapon Sir John Phallustiff in Cyberpunk 2077
A “hard” weapon…

Scalpel

Katana

Base Weapon: Katana
Special bonuses: Shock damage, increases critical hit chance by 50% when Sandevistan is active, hits trigger Bleeding
Location: Watson, Northside, near Megabuilding H11
Hint: Reward for side mission “Big In Japan”

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Skippy

Pistol

Base Weapon: HJKE-11 Yukimura
Special bonuses: Talking weapon, levels with you
Location: –
Hints: The gun lies on the ground at the beginning of the “Machine Gun” side mission. Once you pick it up, you can choose between two modes: A lethal headshot mode or a non-lethal fire mode.

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Sovereign

Shotgun

Base Weapon: DB-4 Igla
Special bonuses: Fires two bullets per shot, increased reload time and spread
Location: Westbrook, Japantown, XYZ
Hint: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.

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Stinger

Knife

Base Weapon: Knife
Special bonuses: additional chemical damage, chance for Poisoning
Location: –
Hints: Reward for completing side mission “I’ll Fly Away”

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Spade of Pedells

Hammer

Base Weapon: Hammer
Special bonuses: High damage
Location: –
Hints: It’s leaning against a tree near the conference table in the main mission “Knockin’ On Heavens Door”.

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The Headsman

Shotgun

Base Weapon: M2038 Tactician
Special bonuses: Fires additional projectiles per shot, reduced reload time, chance on Bleeding
Location: Watson, North Oak
Hints: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.

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Tinker Bell

Electric Baton Gamma

V holding the iconic weapon Tinker Bell in Cyberpunk 2077
Tinker Bell

Base Weapon: Electric Baton Gamma
Special bonuses: heavy attack has a chance to knock the target unconscious
Location: Rocky Ridge, Edgewood Farm
Hints: During the side mission “The Hunt”, in the hidden room on the upper floor of the farmhouse

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Position of the iconic weapon Tinker Bell in Cyberpunk 2077
In the hidden room on the upper floor.

Tsumetogi

Katana

Base Weapon: Katana
Special bonuses: Shock Damage, chance for Shock, increases Shock Resistance
Location: Westbrook, Japantown, Hiromi Satos Penthouse
Hints: During the side mission “Pisces”, on the table in the living room of the penthouse.

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Location for iconic weapon Tsumetogi in Cyberpunk 2077
In the middle of the living room.

Gold-Plated Baseball Bat

Baseball Bat

Base Weapon: Baseball Bat
Special bonuses: Chance for Bleeding, Chance for Stunning
Location: Westbrook, North Oak, Arasaka Mansion, Denny’s House
Hints: In the pool, during the side mission “Second Conflict”

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Stuck in the pool there after Denny has finished arguing.

Widow Maker

Precision Rifle

Base Weapon: M-179 Achilles
Special bonuses: Fires two projectiles per shot, Chemical Damage, Chance for Poisoning, increased Damage for Charged Shots.
Location: Northern Badlands, Rocky Ridge, abandoned Mine
Hints: On Nash’s body, during the “Ghost Town” side mission.

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Position for iconic weapon Widow Maker in Cyberpunk 2077
A bad day for Nash means a new rifle for you.

Yinglong

Submachine Gun

Base Weapon: G-58 Dian
Special bonuses: high Shock Damage
Location: XYZ, Wellsprings
Hints: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.

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Translation by: Dennis Anjuschin

All Cyberpunk 2077 Guides & Articles

Benjamin Danneberg

Benjamin Danneberg

Hat die komplette Baldur's Gate-Saga sieben Mal durchgespielt. Life is Strange-Fanboy, Factorio-Addict, Freizeit-Witcher, Star Citizen-Träumer. Will alles wissen, aber nicht alles essen. Bezieht Stellung gegen Extremismus.
Cyberpunk 2077
Status: Gold
Release: 10.12.2020
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