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Cyberpunk 2077 Cyberware Guide: Decks, Mods & Ripperdocs

Guide
cyberpunk-2077_cover_s4g
Status: Gold
Release: 10.12.2020
Update: 2021-01-26
Game version: 1.23

This Cyberpunk 2077 Cyberware Guide will show you all Cyberware you can buy and how it benefits you. Moreover, we tell you which Ripperdoc offers which Cyberware and what you have to watch out for when dealing with the Chrome Doctor. Cyberware Mods are also covered in this guide.

  • Blue or different-colored bars with a double arrow symbol include texts and sometimes tables, which are folded for clarity. Click or tap on the bars to open themWhen using mobile devices, slide your finger to the left to fully view the tables.

In this Cyberpunk 2077 Guide, you’ll learn the following:

  • where to find which Ripperdocs
  • which Cyberware is available, what it costs and which requirements you have to fulfill
  • What Cyberware-Mods are, and which ones are available

Cyberware grants you superhuman abilities in Cyberpunk 2077. You can jump higher, inflict more damage, or hack your way through Night City (History of the city) and its inhabitants. This guide will teach you how Cyberware works, which ones exist, where you can get them, and much more.

Update Log

26.01.2021

  • general updates

19.12.2020

Cyberpunk 2077 Ripperdocs: All Information

If you wish to see the Ripperdocs in the game, open the map and zoom in until you see mission icons as well as the white store icons. Use the “Service Point” filter in the upper left corner of the map. Ripperdocs are represented by a medical forceps icon.

There are a total of 15 Ripperdocs in Night City, who will give you the chance to polish up your Cyberware or replace it entirely. Our map shows you their exact locations and the district in which they reside.

Map of Night City with location of all Ripperdocs in Cyberpunk 2077
Map of Night City with the location of all Ripperdocs in Cyberpunk 2077 | S4G / CD Project Red

The following chart contains all information about the various Ripperdocs and is sorted in alphabetical order by Area / Location. Ripperdocs without a name are simply called “Ripperdoc” by the game.

  • The numbers assigned to the Ripperdocs in the table are important for the Cyberware Overview. The number and the color indicate which Cyberware is available in which quality at which Ripperdoc.

All Ripperdocs in Night City

Nr. Area / LocationNameNearest Fast Travel PointRemarks
1Badlands, Rocky RidgeMobile CampInside a trailer in a small nomadic village outside Night City.
2The Ripperdoc that was supposed to be in Heywood is a Netrunner instead.
3Heywood, WellspringsDoc RyderPumping Station
4Pacifica, CoastviewWest Wind Apartments
5Santo Domingo, Arroyo
6Santo Domingo, Rancho CoronadoOctavios ClinicRancho Coronado East
7City Center, DowntownSkyline & Republic
8Watson, KabukiBuck’s ClinicKabuki MarketOwner: Charles Bucks.
If you read the incriminating email on the laptop in the basement during the side mission “Full Disclosure” or during the mission “Last Login” – both take place in the same building – you can force Charles to give you a permanent discount.
9Watson, KabukiDr. ChromeKabuki MarketDr. Chrome doesn’t like chrome.
10Watson, KabukiInstant ImplantsCreek LoopThe clinic is located about halfway between the Fast Travel Points Creek Loop in the north and Allen Street South in the south, to the right of the road when you look at the map. There is a footbridge opposite a hotel – the illuminated signs with “Doc” written on them show you the pathway to the Ripperdoc.
11Watson, Little ChinaViktor’s ClinicBradbury & BuranOwner: Viktor Vektor
Basement clinic in a side street behind Misty’s Esoteric Store.
Available as soon as you have paid off $21,000 in debt to Viktor (Side Mission “Paid In Full”).
12Westbrook, Charter HillKraviz’ ClinicLuxury ApartmentsOwner: Nina Kraviz
13Westbrook, JapantownFingers M.D.Cherry Blossom StreetThe store is located in the rearmost corner of Jig-Jig Street, to the left of the entrance.
Attention: Fingers can “get lost” depending on how you decide/act in the main mission “Space In Between”. He has some good Cyberware, so you better not let that happen.
14Westbrook, JapantownCherry Blossom Street
15Weston, NorthsideDoc Ryder, CassiusPershing StreetOwner: Cassius Ryder
Cyberpunk 2077 Cyberware Guide Ripperdoc Viktor Vektor sits at his worktop and looks at V.
Ripperdoc Viktor Vektor will only be unlocked as a Cyberware vendor if you complete the mission “Paid in Full”. © S4G / CD Project Red

Cyberware: Tips, Effects, Requirements & Prices

Which Cyberware do I need for which Playstyle?

Not all Cyberware is equally suitable for V. Which one you need depends on your playing style. This in turn determines which Skills you need. We explain all Attributes and Perks in our Cyberpunk 2077 Skill Guide, giving you a general idea of your possibilities.

The following list shows which Cyberware is especially good for a particular playing style. Of course, you can mix the four categories – for example, if you play ranged combat + stealth or ranged combat + melee combat + hacking. Make sure that you choose the Cyberware that is appropriate for your desired gameplay focus. If you want to mix, for example, ranged combat, melee combat, and hacking, it’s advisable to use more than just the melee category: strong quickhacks require a lot of RAM, so it’s better to use a Cyberdeck optimized for hacking. More detailed information on the possibilities and functions of individual Cyberware awaits you below.

Suitable Cyberware for different Playstyles

PlaystyleName
For every StyleFrontal Cortex: Heal-On-Kill, Visual Cortex Support
Ocular System: Kiroshi Optics MK. 3
Skeleton: Titanium Bones
Nervous System: Neofiber, Reflex Tuner
Immune System: Cataresist, Pain Editor
Integumentary System: Subdermal Armor
MeleeOperating System: Legendary Berserk
Frontal Cortex: Heal-On-Kill, Visual Cortex Support
Skeleton: Endoskeleton, Microrotors, Microvibration Generator
Arms: Gorilla Arms, Mantis Blades, Monowire
Legs: Reinforced Tendons
Circulatory System: Bioconductor, Biomonitor, Second Heart
Ranged CombatOperating System: legendary Sandevistan
Frontal Cortex: Limbic System Enhancement, Visual Cortex Support
Skeleton: Bionic Joints
Arms: Projectile Launch System
Hands: Ballistic Coprocessor, Smart Link
Legs: Fortified Ankles
Nervous System: Kerenzikov, Synaptic Signal Optimizer
Circulatory System: Feedback Circuit
HackingCyberdeck: legendary
Frontal Cortex: Camillo RAM Manager, Ex-Disk, Memory Boost
Circulatory System: Tyrosine Injector
StealthCyberdeck: Arasaka MK. 4
Legs: Lynx Paws
Nervous System: Synaptic Accelerator
  • Attention: Cyberware cannot be stacked. For example, you cannot fill all three Cyberware slots of the Integumentary System with Subdermal Armor.

Cyberpunk 2077 Cyberware Overview

The following overviews (open by clicking or tapping on the blue bar) show you the available Cyberware at the Ripperdocs in Night City. Of course, you can find Cyberware as loot (For example from dead enemies). Since Cyberware is a black hole for your bank account – especially Cyberware of higher Rarity levels – you should take a look at our Cyberpunk 2077 Money Earning Guide. You’ll find tips on how to stabilize your financial situation.

By the way: You can fill up all your Cyberware slots with Cyberware without any worries. There is no Cyberpsychosis (see Cyberpunk 2077 Cyberpsychos Guide) or other negative effects for V.

Crafting Cyberware

Skilled mercenaries who have invested a few Attribute Points in the Attribute “Technical Ability” and regularly craft items themselves, also boost their Skill Progression. The Skill Progression Reward Level 13 unlocks Crafting Specs for Cyberware. You can build in your crafted Cyberware by choosing it in the inventory items list at your trusted Ripperdoc. You can read more about Crafting in our Attributes and Perks Guide. Crafting Specs for Cyberware mods can also be found in the Ripperdocs sales inventory from time to time. Click on “Trade” in the sales overview of “Cyberware” (at the top).

Table Legend and Remarks

AbbreviationTerm
RAMStorage Capacity
Buf.Buffer
Sl.Slots
COCool
INTIntelligence
BOBody
RFReflexes
SCStreet Cred
TATechnical Ability
Color Legend Item Rarity
Common
Uncommon
Rare
Epic
Legendary
Legendary/Iconic *

Remarks regarding the tables:

  • Black text for the bonuses indicates the bonuses that are available at each Rarity Level unless the associated numerical values restrict this. Example: “All ranged attacks cause 10 | 15 % more damage. – This bonus applies only to the Rare and Epic versions.
  • Some Cyberware seems to require different conditions depending on the Ripperdoc. One doc wants a certain Street Cred Level, while the other one doesn’t care. Always check the list to see if there is a Ripperdoc somewhere that has lower requirements. The black number in the brackets after the requirement under “Requires” shows you the number of the Ripperdoc clinics where the restriction is in effect.
  • The following overviews are “Work in Progress” and will be updated regularly. In addition, some data is not yet available or still needs to be verified. If you have up-to-date information, we would be happy to hear from you on Discord.
  • Remember that the offers of the vendors are supposed to rotate from time to time.
Cyberpunk 2077 Cyberware Guide Cyberware Overview with previously installed Cyberware.
Your Cyberware Overview shows you which Cyberware is installed in which slots. © S4G / CD Project Red

Cyberdecks

Cyberdecks are probably the most important Cyberware for Netrunner, i.e. characters designed for Hacking. They come with a number of pre-installed quickhacks that can be used to manipulate or damage gadgets and enemies. The basic RAM is also determined by the Cyberdeck. You can increase it via Attributes and Hacking Perks. In addition, the Cyberdeck determines the Buffer size for the Breach Protocol. Read all details about the Breach protocol and quickhacks in our Cyberpunk 2077 Hacking Guide.

All Cyberdecks (for Hackers)

NameRAMBuf.Sl.BoniRequiresPriceStore
Militech Paraline242(installed by default in V)5.000
Arasaka
MK. 3
MK. 4
8
10
7
8
5
6
– Costs of Stealth quickacks -1|-2
– Quickhack of an opponent affected by a ping resets the duration of the ping
– Duration of off. quickhacks +30|+40%

SC 50
25.000
35.000
7
7
BioDyne
MK. 1
MK. 2
6
9
5
6
3
4
RAM Recovery +3 per min. 7.500
15.000
1,5
1,15
BioTech Σ
MK. 1
MK. 2
MK. 3
5
7
10
5
6
7
3
4
5
– RAM Recovery +6|+9|+9 per min.
– quickhacks inflict +10|+20% damage

SC 14
SC 27
7.500
15.000
25.000
6,10,13
9,13
14
Fuyutsuki Electronics
MK. 1
3525.00012,14
Fuyutsuki Tinkerer
MK. 3
876– RAM Recovery +9 per min.
– Duration of off. quickhacks +50%
– Spreading Distance of quickhacks +40%
SC 3743.7504
NetWatch NetDriver
MK. 5
1186– Offensive quickhacks can be uploaded to 3 targets within a radius of 6m
– RAM Recovery +9 per min.
– Damage from quickhacks +30%
– Spreading Distance of quickhacks +60%
SC 4943.7503
Raven Microcyber
MK. 3
MK. 4
8
10
7
8
5
6
– Hostile Netrunners take 50|100% more time to hack you.
– Spreading Distance of quickhacks +40|+60%
– RAM Recovery +3|+6 per min.
SC 49
SC 14
25.000
35.000
3
9
Seocho Electronics
MK. 1
MK. 2
4
6
5
6
3
4
– Costs of Stealth quickhacks -1
– Upload time -25%
7.500
15.000
5,8,12,15
4
Stephenson Tech
MK. 2
MK. 3
MK. 4
6
8
10
7
7
8
4
5
6
– Duration of off. quickhacks +30|+40|+50%
– Cooldown of all quickhacks -30|-45|-45%
– Upload time -25%

SC 11
SC 37
15.000
25.000
35.000
9,14
11
4
Tetratronic
MK. 1
MK. 2
MK. 3
4
6
8
5
6
7
3
4
5
– Quickhacks inflict +10|+20|+30% damage
– Costs of ultimate quickhacks -1|-2

SC 11|14(8)
SC 37
7.500
15.000
25.000
6,10,13
8,11
4
Tetratronic Rippler
MK. 4
1086– Ultimate quickhacks can spread once
– Costs of ultimate quickhacks -3
– Upload time -75%
– Cooldown of quickhacks -45%
SC 2943.75012

Operating System

Operating Systems are specialized Cyberdecks with no additional buffers or RAM, making them useful for characters who aren’t really into hacking. They are divided into two groups: Berserk and Sandevistan systems. The respective features have to be activated by pressing a button and have a duration as well as a cooldown.

Berserk is very offensive, as the name suggests. Depending on the Cyberware, offensive and defensive traits are strengthened – additionally, a Superhero Landing emitting shockwave becomes possible.

Sandevistan manipulates time and gives V the opportunity to aim in peace, or to take a breath in hairy situations.

All Operating Systems

Bonuses .RAMBuf.Sl.BonusesRequiresPriceStore
BioDyne Berserk
MK. 1
MK. 2
MK. 3
MK. 4
1
2
3
– active Ability: Berserk
– Improves Strength and Resistance
– Weapon Recoil -15|-25|-25|-25%
– Melee Damage +15|+25|+25|+25%
– Armor and Resistances +5%
Duration: 5Sek.
Cooldown: 10|15|30|30Sek.
When Berserk is active:
Superhero Landing emits a shockwave that damages enemies.
Ranged Combat +10|+15|+20% damage.
Neutralizing opponents recovers 3|4% max. health.
BO 6
BO 9
BO 12
BO 16
7.500
15.000
25.000
35.000
12
7
3
14
Dynalar Sandevistan
MK. 1
MK. 2
MK. 3
MK. 4
1
2
3
When active:
– slows down time for 8|12|16|16sec. by 50|25|50|25%
– Cooldown: 30|30|15|30sec.
– every kind of damage +5|+10|+15|+15%
– Crit Hit +15%
SC 14
RF 9
RF 12
RF 15
7.500
15.000
25.000
35.000
15
4
3
11
Militech Berserk
MK. ?
3– active Ability: Berserk
– Improves Strength and Resistance
– Weapon Recoil -15%
– Melee Damage +15%
– Armor and Resistances +10%
Duration: 60Sec.
Cooldown: 60Sec.
When Berserk is active:
Superhero Landing emits shockwave that damages enemies.
Health and Stamina +40%
Neutralizing opponents recovers 5% max. Health.
BO 1835.000
Militech “Falcon” Sandevistan
MK. 5*
3When active:
– slows down time for 18sec. by 30%
– Cooldown: 60Sec.
– every kind of damage +15%
– Crit Hit +20%
– Crit Damage +35%
RF 2043.7503
Moore Tech Berserk
MK. 1
MK. 2
MK. 3
1
2
– active Ability: Berserk
– Improves Strength and Resistance
– Weapon Recoil -10%
– Melee Damage +10%
– Armor and Resistances +10|+15|+15%
Duration: 5|10Sec.
Cooldown: 10|15|30Sec.
When Berserk is active:
Superhero Landing emits a shockwave that damages enemies.
Health +10|+20%
Neutralizing opponents recovers 2% max. Health
BO 6
BO 9
BO 12
7.500
15.000
25.000
5
3
7
Qiant Sandevistan
MK. 4
“Warp Dancer” MK. 5*
3
3
When active:
– slows down time for 12|8*sec. by 25|10* %
– Cooldown: 15|30*Sec.
– every kind of damage +15%
– Crit Hit +15|+10*%
– Crit Damage +50*%
RF 15
RF 18*
35.000
43.750*
13
7*
Zetatech Berserk
MK. 4
MK. 5*
3
3*
– active Ability: Berserk
– Improves Strength and Resistance
– Weapon Recoil -10|-20*%
– Melee Damage +10|+20*%
– Armor and Resistances +10|+20*%
Duration: 5|10*Sec.
Cooldown: 10|30*Sec.
When Berserk is active:
Superhero Landing emits a shockwave that damages enemies.
Neutralizing opponents recovers 5|5*% max. Health.
BO 16
BO 18*
35.000
43.750*
5
9*
Zetatech Sandevistan
MK. 1
MK. 2
MK. 3
1
2
When active:
– slows down time for 8|12|16sec. by 75|50|50%
– Cooldown: 30|30|30Sek.
– Crit Hit +10|+15|+20%
SC 14
RF 9
RF 12
7.500
15.000
25.000
8
6
7

Frontal Cortex

Cyberware in the Frontal Cortex requires the Attributes Intelligence, Reflexes, or Technical Ability. Apart from Damage and Recovery bonuses, the focus is on RAM.

  • V has 3 Slots for Frontal Cortex Cyberware.

Cyberware for the Frontal Cortex

NameBonusesRequiresPriceStore
Camillo RAM Manager– Recovers 20|30% RAM when only 2 points are available
– Cooldown: 4min.
INT 12
INT 16
10.000
14.000
4,15
4
Ex-DiskCyberdeck RAM Capacity +1|+3|+5INT 10
INT 14
INT 18
12.000
20.000
28.000
4,15
14
4
Heal-On-KillNeutralizing enemies regenerates 2|3|6|10% HealthRF 8
RF 10
RF 14
RF 18
5.000
7.500
25.000
35.000
9,10
1,15
4
15
Mechatronic CoreDamage against Drones, Robots, Mechs +10|+20|+30|+40|+50%
TA 10
TA 12
TA 14
TA 16
3.000
4.500
9.000
15.000
21.000
12,13,14
1,6
15

15
Self-ICE– Cancels the effects of enemy quickhacks
– Cooldown: 45sec.
INT 109.0004,15
RAM UpgradeRAM recovers 0,05|0,1|0,15 per sec.INT 8
INT 10
INT 12
1.000
1.500
3.000
8,9,10,11,12,14,15
1,4,5,6,13
3,4,7
Memory BoostNeutralizing enemies regenerates 1|2|3|4 RAM
INT 9
INT 12
INT 15
4.000
6.000
12.000
20.000
8,11,12
14,15
7
Limbic System EnhancementCrit Hit +7|+15|+25%
INT 9
INT 15
3.000
9.000
21.000
9,13
5,14,15
14
Visual Cortex SupportCrit Damage +10|+16|+30|+45%
INT 8
INT 12
INT 16
3.000
4.500
15.000
21.000
12,13
14,15
4
4

Ocular System

Zoom in, or browse the NCPD database for scanned criminals: Kiroshi holds the monopoly on optical implants. In the main mission “The Ripperdoc”, V receives the Kiroshi Optics Mk.1, which you pay off in the side mission “Paid in Full”.

Cyberware for the Ocular System

NameSl.BonusesRequiresPriceStoreTips
Kiroshi Optics
MK. 1
MK. 2
MK. 3
1
2
3
– Enables Zoom –
– NCPD Access –
Bounty System
SC 14(3)0
3.000
5.000
11
3,6,11
11
The uncommon version is not free if you want to unlock Viktor as a Ripperdoc – see Side Mission “Paid in Full”.

Skeleton

The Cyberware available for the skeleton is mostly geared towards Body. However, some of the Skeleton Cyberware is made for Reflexes as well. Carrying Capacity, Damage, Stamina, and Health are the focus of these chrome pieces.

  • V has 2 Slots for Skeleton Cyberware.

Cyberware for the Skeleton

NameBonusesRequiresPriceStoreTips
Bionic JointsRecoil of Ranged Weapons -12|-25%
BO 12
6.000
12.000
3
Bionic Lungsmax. Stamina +20|+30|+40|+50|+60%
BO 8
BO 12
BO 15
BO 18
1.000
1.500
3.000
5.000
7.000
13,14
10,12


12
Endoskeletonmax. Health +20|+30|+40|+50|+60%
BO 8
BO 12
BO 15
BO 20
4.000
6.000
12.000
20.000
28.000
8,10
1,6
10
12
12
The item is incorrectly named at the Ripperdocs: “Synaptic Signal Optimizer” (Version 1.04)
Dense Marrow– Damage of Melee Weapons +7|+15|+25%
– Stamina Consumption +10%


BO 13
3.000
6.000
10.000
5,6
10,12
Microrotors– Attack Speed of Melee Weapons +5|+10|+15|+20|+25%
RF 8
RF 12
RF 15
RF 18
2.000
3.000
6.000
10.000
14.000
9,10
1,10
3
12
10
Microvibration GeneratorDamage of Melee Weapons +5|+10|+15%
RF 12
RF 16
7.500
15.000
25.000
5,10
12
Titanium BonesIncreases Carrying Capacity 20|40|60%

BO 13
1.000
1.500
3.000
8,9,10,11,
12,14,15
1,3,5,6,10,
12,13
3,7

Arms

Those who would like to give V a different touch, are well served here. Ranged fighters and firework lovers can implement a Projectile Launch System. Gorilla Arms make you the king of the urban jungle – at least when it comes to brawling with pimped fists. Mantis Blades are stylish and deadly: no one wants to get up close and personal with a Mantis Blade Cyberpsycho (Guide), so make sure you’re the one who shaves the bad guys with the Blades. Or did you always dream of becoming a Dominatrix? Rip n’ tear through enemies with the Monowire!

Cyberware for the Arms

NameSl.BonusesRequiresPriceStoreTips
Gorilla Arms1
2
3
93-114|100-122|105-128 Damage
+38-47|+41-50|+43-53 Phys. Damage
– 2.50 Attack Speed
+10|+15|20% Chance on Bleeding
– Your fists charge up through hits and can discharge in a particularly fierce Attack.
– You can break doors and demolish turret weapons with it
SC 20
SC 25
SC 45
15.250
25.250
100.250
8,9,10,11,
12,14,15
1,4,5,6,13
3,7
It’s worthwhile to compare the offerings at the stores, since the values can vary.
Mantis Blades1
2
3
91-111|100-122|107-131 Damage
+49-60|+54-66|+58-70 phys. Damage
– 2 Attack Speed
+10|+15|20% Chance for Bleeding
– Arm Blades for Melee Combat, but also for jumping at enemies.
SC 20
SC 25
SC 45
15.350
25.350
100.350
8,9,10,11,
12,14,15
1,4,5,6,13
3,7
It’s worthwhile to compare the offerings at the stores, since the values can vary.
Monowire1
2
3
136-166|153-187|159-194 Damage
+56-69|+63-77|+65-80 phys. Damage
– 2.50 Attack Speed
+10|+15|20% for Bleeding
– Monofilament Whip with a comparatively long range capable of striking multiple enemies at once, and which recharges automatically when not used.
SC 20
SC 25
SC 45
15.450
25.450
100.450
8,9,10,11,
12,14,15
1,4,5,6,13
3,7
It’s worthwhile to compare the offerings at the stores, since the values can vary.
Projectile Launch System1
2
3
– Shoots missiles with long range
– Charged shots with increased damage possible
SC 20
SC 25
SC 45
15.450
25.450
100.450
8,9,10,11,
12,14,15
1,4,5,6,13
3,7
Cyberpunk 2077 Cyberware Guide V with Projectile Launch System attacks criminals in the desert
You”ll mess up enemies from a distance with the help of the Projectile Launch System in V’s left arm. © S4G / CD Project Red
Tip: Get Legendary Mantis Blades & Legendary Monowire for free

Legendary Mantis Blades for free

Northwest of the “Arasaka Tower” quick travel point in Corpo Plaza, Downtown, is a tall building. When you approach, Fixer Regina Jones calls and gives you the mission to neutralize Cyberpsycho Noriko Akuhara (“Phantom of Night City”).

Save your game before you approach the mission area and go through the passage with the yellow bars. Wait in front of the passage until Akuhara has finished his bloody work. Then go in carefully and behind the two dumpsters turn right. There you will find the box with the legendary Mantis Blades. Then just leave if you don’t want to deal with the Cyberpsycho.

Map of Night City in Cyberpunk 2077 with marker for location of free legendary Mantis Blades.
Northwest of the Arasaka Tower quick travel point, you’ll find the free Legendary Mantis Blades.
Zugang zu Bereich mit Cyberpsycho und Markierung für kostenlose legendäre Manitsklingen in Cyberpunk 2077
Go around the corner directly to the right at the marker and ignore the cyberpsycho – if he ignores you too….
Die kostenlosen legendären Mantisklingen liegen in der markierten Kiste in Cyberpunk 2077n
Loot the box, bag the Legendary Mantis Blades, and get the hell out of there.

If, unexpectedly, the blades are not legendary or the cyberpsycho kills you (this guy is meant for about level 25), reload the save game until everything works out fine. Alternatively, you can sprint to it, empty the crate and quickly run away again.

You can now have the blades installed at a Ripperdoc of your choice.

Legendary Monowire for free

Southeast of the Charter Street Quick Travel Point in Watson, Kabuki, you’ll get the “Shark in the Water” Gig from Regina Jones. The building where the victim for the assassination is located also offers an extra that you don’t have to do the mission for (although it’s a good idea, because completing it unlocks Roger Wang’s Medstation and its discount).

Behind the roll-up door to the left around the corner from the “Stephenson Technologies” advertising sign is a crate containing the legendary Monowire, which normally costs over €$100,000 at the Ripperdoc. You can easily sneak up there without being noticed by the Animals gang.

Map of Night City in Cyberpunk 2077 marking the location of cyberware legendary monowire.
Position of the free legendary Monowire.
Gebäude mit offenem Lager und darin eine Truhe mit dem legendären Monodraht samt Markierung
In this storage you will find the box with the legendary Monowire.

Tip: Before you approach the roll-up door, make a quicksave to be able to reload (several times) if the wire should not be legendary.

You can now have the Monowire installed at a Ripperdoc of your choice.

Hands

Smart Weapons are great because their projectiles search for their victims via automatic targeting. You need a Smart Link implanted into your hands to use them. But there’s also appropriate Cyberware for regular firearms here. V receives a rare Ballistic Coprocessor implant in the main mission “The Ripperdoc”, which you pay for in the side mission “Paid in Full”.

  • V has 1 Slot for Hands Cyberware.

Cyberware for the Hands

NameBonusesRequiresPriceStoreTips
Ballistic Coprocessor– increases the chance for ricochet bullets when using Power Weapons
– Bullets ricochet 1|2 addiotnal time(s)

SC 20(6)

15.000
21.000

6,10,11
10
Smart Link– Enables the use of Smart Weapons with auto-targeting system.
– Hit Chance Smart Bullets +10|+15%
– Crit Hit Chance +15|+25%
SC 14

SC 11
9.000
15.000
21.000
alle

11
You receive a tattoo with the same function as a reward from Fixer Wakako (side mission “The Gig”).

Legs

Sneaking? Jumping? Floating? Well, check out what your Cyber Legs are capable of: The Double Jump will help you to get out of range of strong enemies, or to infiltrate an exterior area without having to walk around a lot.

  • V has 1 Slot for Legs Cyberware

Cyberware for the Legs

NameBonusesRequiresPriceStoreTips
Lynx PawsMovement produces less sounds by 50% 85.00010,13
Reinforced TendonsEnables you to perform Double JumpsSC 12(8,9,10,12,15)|2045.0001,4,5,6,8,
9,10,11,12,
13,14,15
Fortified Ankles– Enables you to perform Charged Jumps
– Enables you to perform Hover Jumps
– Fall Damage -15%
SC 12(8,9,10,12,15)|
45.000
75.000
1,4,5,6,8,
9,10,11,12,
13,14,15
13
Jump can be charged by holding down the jump button.

Nervous System

The Nervous System operates on Reflexes as the basis. Time Dilation and Dodging features are on the Cyberware Card today.

  • V has 2 Slots for Nervous System Cyberware.

Cyberware for the Nervous System

NameBonusesRequiresPriceStore
Kerenzikov– Enables you to aim and shoot while dodging.
– Slows down time by1,5|1,8|2|2,5|3,5sec. for 50|60|70|80|90% when blocking, aiming, or attacking during a dodge maneuver.
– Cooldownt: 5sec.


RF 12
RF 15
RF 18
5.000
7.500
15.000
25.000
35.000
8,9,10,11,
12,14,15
1,4,5,6,13
3,5,7
3
5
Maneuvering SystemEnables you to perform a Dodge while you’re in the air.RF 143.000
5
Synaptic Signal OptimizerDuration of Sandevistan and Kerenzikov +0,5|+1|+2sec.RF 10
RF 14
RF 18
6.000
12.000
20.000
1,6
7
5
NeofiberEvasion +3|+6|+9|+12|+15%

RF 12
RF 15
RF 18
1.000
1.500
3.000
5.000
7.000
9,10
6,14
7
5
5
Reflex Tuner– Slows down time by 2|2,5|3|4sec. for 50|60|70|80% when Health drops below 25%.
– Cooldown: 60|60|50|40Sek.

RF 8
RF 12
RF 18
2.500
3.750
7.500
17.500
10,13
6,14
5
14
Synaptic Accelerator– Slows down time by 2|2|3|3|4sec. for 25|30|30|40|50% when an enemy detects you
– Cooldown: 60sec.


RF 14
RF 16
RF 20
5.000
7.500
15.000
25.000
35.000
9,15
4,14
5

14

Circulatory System

The Body and Technical Ability Attributes allow you to upgrade the Circulatory System significantly. Health Recovery is a big advantage of Ciculatory System Cyberware. By the way, are you interested in instant resurrection?

  • V has 3 Slots for Circulatory System Cyberware.

Cyberware for the Circulatory System

NameBonusesRequiresPriceStore
Adrenaline BoosterNeutralizing an enemy recovers 10|20|30|40|50% Stamina
BO 8
BO 10
BO 13
BO 18
4.000
6.000
12.000
20.000
28.000
8,10,11
5,6
8
1,3
8
BioConductorCyberware Cooldowns -10|-20|-30%BO 12
BO 15
BO 18
6.000
10.000
14.000
1,6
3,8
1
BioMonitor– Recovers 30|40|50|60|100% Health when it sinks below 15%
– Cooldown: 240|240|180|150|120Sek.

BO 10
BO 12
BO 15
BO 18
6.000
9.000
18.000
30.000
42.000
8,12,14
4,5
1,8
3,6
1
Bioplastic Blood VesselsHealth regenerates outside of combat by +1|+2|+4|+10|+50 Points per sec.BO 6
BO 8
BO 10
BO 12
BO 14
2.000
3.000
6.000
10.000
14.000
14,15
8
7
1,7
7
Blood Pump– when activated, recovers 50|60|70|80|90% Health per sec.
– Cooldown: 180|180|180|180|180Sek.

BO 8
BO 10
BO 13
BO 16
5.000
7.500
15.000
25.000
35.000
8,10
5,8
1,7
3,6
1
MicroGenerator– When health drops below 15%, an electroshock damages the opponent for 20|30|40|40|50% of his max Health.
– Triggers electric shocks on opponents


TA 10
TA 12
TA 16
1.000
1.500
3.000
5.000
7.000
11,15
4
1,3
3,7
6
Feedback Circuitif you empty a full magazine of a weapon, 3|6|10% Health will be recovered.TA 10
TA 12
TA 15
9.000
15.000
21.000
8,11
3,7
8
Syn- LungsStamina Regeneration +5|+10|+15|+20|+25%BO 8
BO 10
BO 12
BO 14
BO 16
1.000
1.500
3.000
5.000
7.000
12,13,14
5,8
3
1,3
3
Tyrosine InjectorIncreases Duration of Breach Protocol by 100%SC 12(8,9,10,14,15)1.5001,5,6,8,
9,10,11,
12,13,14,15
Second Heart– Revive yourselves back to full health
– Cooldown: 2 min.
BO 1642.0003

Immune System

Are you cool enough for an enhanced Immune System? If so, certain Cyberware could make you feel right at home in conditions that would otherwise be hostile to life.

  • V has 2 Slots for Immune System Cyberware.

Cyberware for the Immune System

NameBonusesRequiresPriceStore
CataresistIncreases all Resistances by 8|13|23|35%
CO 8

CO 12
CO 15
2.000
3.000

10.000
14.000
8,14
5,13

13
13
DetoxifierImmunity against PoisoningBO 1012.000
13
Inductor– Immunity against EMP and Electric Shocks
– EMP and Electric Shocks increase Armor by 50%
CO 1220.0007,13
Metabolic Editor– Immunity against Poisoning
– Poisoning effects regenerate 12 health per sec.
CO 1425.0004,7
Pain EditorAny kind of Damage -10%CO 1628.00013
Shock-n-AweWhenever you take damage, there is a 2|4|8|10% chance of an Electric Shock hitting nearby enemies
CO 8

CO 12
CO 15
1.000
1.500

5.000
7.000
9,15
13

7
7

Integumentary System

V needs more protection – and perhaps he’ll find something suitable for all kinds of dangerous situations in this section.

  • V has 3 Slots for Integumentary System Cyberware.

Cyberware for the Integumentary System

NameBonusesRequiresPriceStore
Grounding PlatingImmunity against Electric ShocksTA 1212.0009,11
Fireproof CoatingImmunity against BurningBO 1212.000
1,9
Heat Converter– Immunity against Burning
– Burning increases Damage by 10%
CO 1425.0009
Optical Camo– When activated, you become practically invisible for 5|10|15sec.
– Cooldown: 60sec.


15.000
25.000
35.000


Subdermal ArmorArmor +20|+50|+90|+140|+2002.000
3.000
6.000
10.000
14.000
11,13,15
9,12

3
9
Supra-Dermal WeaveImmunity against BleedingBO 1212.0006,9

Cyberware Mods: Tips, Effects, Requirements & Prices

Cyberpunk 2077 Cyberware Mods Overview

You can install additional Mods into some Cyberware parts. To do this, click on the corresponding Cyberware in your Cyberware overview. A menu will pop up listing the mod slots, and available mods in your inventory for that slot. To see which Cyberware Mods a Ripperdoc offers for sale, open the sales menu and click on “Trade” instead of “Cyberware” in the top line.

Cyberpunk 2077 Cyberware Guide Cyberware Mod Overview In Sales Menu of Ripperdoc Viktor
Click on “Trade” if you want to see which Cyberware Mods a Ripperdoc has for sale. © S4G / CD Project Red

Cyberware Mods optimize your Cyberware for specific types of Damage, such as Shock or Physical damage. Alternatively, Cyberware mods add useful effects, such as a chance to stun or dismember enemies. Another possible function is the ability to tag enemies that have detected you. Mods for specialization and refinement are available for Operating Systems that contain Sandevistan or Berserk.

Berserk Mods

All Berserk Mods

NameBonusesRequiresPriceStore
Extended Berserk Duration +1|+2|+3|+4|+5Berserk Operating System.4515
Beast Modewhile active, Armor, Resistances and Health Regeneration +15%.
while active, Melee Damage +100%.
Berserk Operating System.6003
Bruising Berserkwhile active, Melee Damage +10|+13|+16|+19|+21% Berserk Operating System.901
Devastating Berserkwhile active, Crit Hit Chance +15%Berserk Operating System.9010
Focused Berserkwhile active, Weapon Recoil -10|-15|-20|-25|-30%Berserk Operating System.459
Chained BerserkCooldown -5|-5,5|-6|-6,5|-7Berserk Operating System.905
Invigorating Berserkwhile active, Health Regeneration +10|+13|+16|+19|+21%Berserk Operating System.4514
Armored Berserkwhile active, Armor and Resistances +5|+6|+7|+8|+9Berserk Operating System.906
Sharpened Berserkwhile active, Crit Damage +25%Berserk Operating System.908

Gorilla Arm Mods

All Gorilla Arm Mods

NameBonusesRequiresPriceStore
Battery,
Low-Capacity
Increases maximum Charge and Damage by 10% after chargingGorilla Arms7509
Battery,
Medium Capacity
Increases maximum Charge and Damage by 25% after chargingGorilla Arms1.2506
Battery,
High-Capacity
Increases maximum Charge and Damage by 50% after chargingGorilla Arms1.2506
Black-Market BatteryIncreases maximum Charge and Damage by 100% after chargingGorilla Arms5.0009
Rin3U BatteryNeutralizing an enemy recovers 100% StaminaGorilla Arms5.0008
Animals Knuckles– causes Bleeding when hitGorilla Arms5.00012
Knuckles –
Chemical Damage
– causes Chemical Damage
– low chance for Poisoning
Gorilla Arms75015
Knuckles –
Physical Damage
– causes Physical DamageGorilla Arms7505
Knuckles –
Electrical Damage
– causes Electrical Damage
– low chance for Electric Shocks
– increased Damage against Drones, Mechs and Robots
Gorilla Arms75015
Knuckles –
Thermal Damage
– causes Thermal Damage
– low chance for Burning
Gorilla Arms7507

Kiroshi Optics Mods

All Kiroshi Optics Mods

NameBonusesRequiresPriceStoreTips
Trajectory Analysis– Bonus Damage of Head Shots +50%.Kiroshi Optics (Ocular Sys.)20.80011
Trajectory Generator– Displays a visual preview of the exact trajectory of ricochets-Kiroshi Optics (Ocular Sys.)
-Ballistic Coprocessor (Hands)
1.561
11
Threat Detector– Automatically marks enemies that have detected youKiroshi Optics (Ocular Sys.)3.12111
Weakspot Detection– Crit Chance +5%Kiroshi Optics (Ocular Sys.)1.56111
Explosive Analysis– indicates the exact explosion radius of grenadesKiroshi Optics (Ocular Sys.)1.56111See Perk “Grenadier” in the Engineering Perk Tree
Target Analysis– None of your weapons are lethal
– Head Shots do not cause extra damage
– Smart Weapons target limbs
Kiroshi Optics (Ocular Sys.)3.121.11

Mantis Blades Mods

All Mantis Blades Mods

NameBonusesRequiresPriceStoreTips
Blade –
Chemical Damage
– causes Chemical Damage
– can poison an enemy very quickly
– effective against individual targets
Mantis Blades (Arms)1.05014Free at 11, on the left before that long passageway in the back of the clinic.
Blade –
Physical Damage
– causes a lot of Physical Damage very quickly
– can dismember enemies
– effective against individual targets
Mantis Blades (Arms)1.0507
Blade –
Electrical Damage
– causes Electrical Damage
– can trigger Electric Shocks quickly
– effective against Drones, Mechs and Robots
Mantis Blades (Arms)1.0507
Blade –
Thermal Damage
causes Thermal DamageMantis Blades (Arms)
Haming-8 RotorAttack Speed +45%Mantis Blades (Arms)7.00014
Slow RotorAttack Speed +20%Mantis Blades (Arms)1.05013
Fast RotorAttack Speed +35%Mantis Blades (Arms)1.7506

Monowire Mods

All Monowire Mods

NameBonusesRequiresPriceStore
Monowire Battery,
Low-Capacity
Damage after charging +10%Monowire (Arms)750|1.350(13)9,13
Monowire Battery,
Medium-Capacity
Damage after charging +25%Monowire (Arms)2.2504
Monowire Battery,
High-Capacity
Damage after charging+50%Monowire (Arms)2.2504
Monowire Cable,
Chemical Damage
– causes Chemical Damage
– Can poison several enemies at once with a singular attack
Monowire (Arms)1.3508
Monowire Cable,
Physical Damage
– causes Physical Damage
– Deals high, concentrated damage and can mutilate enemies
Monowire (Arms)1.3508
Monowire Cable,
Electrical Damage
– causes Electrical Damage
– can shock and stun multiple enemies at once with a singular attack
Monowire (Arms)
Monowire Cable,
Thermal Damage
– causes Thermal Damage
– can inflict Burning on multiple enemies with one attack
Monowire (Arms)1.35015

Projectile Launch System Mods

All Projectile Launcher Mods

NameBonusesRequiresPriceStore
Tranquilizer Rounds– Non-Lethal
– normal shots can stun a target
. charged shots have a higher area of effect
Projectile Launch System (Arms)5403
Chemical Round– causes Chemical Damage
– normal shots have a low chance to poison
– charged shots have a higher chance to poison and a larger area of effect
– effective against groups
Projectile Launch System (Arms)54012
Explosive Round– normal shots cause Physical Damage
– charged shots have a larger area of effect and increased chance on Dismembering
– effective against groups
Projectile Launch System (Arms)5401
Militech Incendiary Round– causes Thermal Damage
– low chance to cause Burning
– charged shots have a larger area of effect and have a higher chance to inflict Burning
Projectile Launch System (Arms)5407
Metal Platingall Resistances +10%Projectile Launch System (Arms)5405
Neoplastic PlatingCrit Hit Chance +10%Projectile Launch System (Arms)54010
Electrical Round– normal shots cause Electrical Damage and have a chance to stun
– charged shots have a larger area of effect and are guaranteed to stun
– Effective against groups, Drones, Mechs, Robots
Projectile Launch System (Arms)5403
Thermal Round– normal shots cause Thermal Damage
– low chance to cause Burning
– charged shots have a larger area of effect and a higher chance to inflict Burning
Projectile Launch System (Arms)54012
Titanium PlatingArmor +7%Projectile Launch System (Arms)9001

Sandevistan Mods

All Sandevistan Mods

NameBonusesRequiresPriceStore
Sandevistan: Arasaka Softwarewhile active, enemies need 70% more time to detect youSandevistan Operating System.6007
Sandevistan: HeatsinkCooldown -2|-2,5|-3|-3,5|-4
Sandevistan Operating System.4510
Sandevistan: Micro-Amplifierwhen activated, status effects will be removed (Burning, Poisoning, Bleeding, Shock)Sandevistan Operating System.6009
Sandevistan: Neurotransmitterswhile active, Crit Damage +15Sandevistan Operating System.
Sandevistan: Prototype Chipwhile active, Crit Hit Chance +5Sandevistan Operating System.905
Sandevistan: Rabid Bullwhile active, neutralizing an enemy recovers 5% HealthSandevistan Operating System.1507
Sandevistan: Tyger Pawwhile active, neutralizing an enemy recovers 15% StaminaSandevistan Operating System.1507
Sandevistan: Overclocked ProcessorSandevistan Duration +0,5|+0,7|+0,9|+1,1|+1,3sec.Sandevistan Operating System.4512

Universal Cyberware Mods

All universal Cyberware Mods

NameBonusesRequiresPriceStore
Sensory AmplifierCrit Hit Chance +10%Cyberware with universal Modslot (e.g. Arms)310
Sensory Amplifier
Increases max. Health by +15%
Cyberware with universal Modslot (e.g. Arms)3
14
Sensory AmplifierIncreases Armor by +5%Cyberware with universal Modslot (e.g. Arms)313
Sensory AmplifierCrit Damage +30%Cyberware with universal Modslot (e.g. Arms)33

Translation by: Dennis Anjuschin

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