Are you looking for trouble in Star Citizen? Then you have to go to Jump Town. But dogfights and firefights aren't the true strength of the space game right now.
Remember what it used to be like when a new MMO started? If you had early access or were allowed to play a beta version, you often complained about too few players.
On release day, this problem turned into the opposite: The starter areas were so crowded that it sometimes took hours to complete the usual fetch-and-bring quests. Hundreds of players were waiting in a cramped area, their fingers trembling on the skill shortcut, for the next goblin/rabbit/rat or what-ever spawn.