You’ll need a lot of wargear to survive in Night City. We’ll tell you which Epic and Legendary Weapons you’ll find at which Weapon Dealers, what Weapon Mods exist, and how to get hold of the Unique, Iconic Weapons.
- Blue or different-colored bars with a double arrow symbol include texts and sometimes tables, which are folded for clarity. Click or tap on the bars to open them. When using mobile devices, slide your finger to the left to fully view the tables.
In this Cyberpunk 2077 Guide we show you:
- where to find all Weapon Vendors
- what Weapon Types exist
- Which Unique Weapons exist and where to find them
Update Log
24.01.2021
- Iconic Weapon Tinker Bell updated
15.01.2021
- Added possible locations of legendary Sniper Rifles
- Added possible locations of legendary Shotguns
10.01.2021
- Updated: Lizzie
31.12.2020
- Updated: Apparition
- Updated: Archangel
- Updated: Ba Xing Chong
- Updated: Breakthrough
- Updated: Cocktail Stick
- Updated: Cottonmouth
Weapon Types and suitable Attributes & Skills
You can carry as many weapons as your carrying capacity allows, but you can only equip three of them. Additionally, you can equip one Cyberware Weapon in your Cyberware Arm Slot: Gorilla Arms, Mantis Blades, Monowire, and the Projectile Launch System. Our detailed Cyberpunk 2077 Cyberware Guide tells you where you can either buy or find them for free.
Depending on which type of weapon you like best, it makes sense to specialize in specific skills. The following Attributes and Perk Trees are suitable for specific Weapon Types.
Key Abbreviations | |
---|---|
CO | Cool |
TA | Technical Ability |
Weapon Type and Perk Tree
Weapon Type | Main Attribute | Main Perk Tree | Possible Side Perk Trees |
---|---|---|---|
Machine Guns (Light) | Body | Annihilation | |
Submachine Guns | Reflexes | Assault | Cold Blood (CO) |
Melee Weapons (Blades) | Reflexes | Blades | Cold Blood (CO) |
Melee Weapons (Blunt) | Body | Street Brawler | Cold Blood (CO) |
Sniper- / Precision Rifles | Reflexes | Assault | Engineering (TA) |
Shotguns | Reflexes | Annihilation | |
Assault Rifles | Reflexes | Assault | Engineering (TA) |
Pistols & Revolvers | Reflexes | Handguns | Engineering (TA) |
Learn all about Skills and Perks in our big Cyberpunk 2077 Skill Guide.
The various firearms in Cyberpunk 2077 can furthemore be subdivided into different weapon classes, which allow for special playing styles, and which come with distinct features.
Weapon Classes in Cyberpunk 2077
Power Weapons
Power Weapons are the standard firearms in Cyberpunk 2077, but they still come with a unique feature: Fired projectiles can bounce off solid surfaces and cause damage as ricochets (basic probability of five percent). This effect can be increased with Cyberware for the hands: The Ballistic Coprocessor Implant increases the chance for ricochets, and bullets bounce up to two additional times (depending on the rarity level of the implant).
Now, this is still quite arbitrary in normal use. If you upgrade your Kiroshi Optic Implant with the “Trajectory Generator” Cyberware Mod, a preview of the possible trajectory of ricochets will be revealed when aiming with a suitable power weapon. This can be used to steer shots over walls at enemies hiding in cover, for example.
Smart Weapons
Smart Weapons are an excellent choice for operating effectively from cover or for hitting enemies hidden behind cover. If you have Smart Link Cyberware in your hands, it will activate the auto-targeting feature of the Smart Projectiles. Point a Smart Weapon at an enemy, and the targeted body part (sometimes more than one) will be marked with a square. Retreat back into cover or into rooms, and then shoot out – the bullets will find their way to the target by themselves. However, the marker will not stay on forever and depending on the situation, it has to be renewed by having a clear sight on the target (or on parts of the target).
You can also receive the Smart Link feature from Fixer Wakako as a reward for the side mission “The Gig”. However, there are Epic and Legendary variants that offer a better hit probability as well as better Crit Hit Chances.
The disadvantages of smart weapons are their relatively lengthy reload times (which can be resolved by using the “Lock and Load” perk in the Engineering Perk Tree, TA 9) and their lower damage output.
Tech Weapons
Tech weapons have a long reload time, but they offer a special feature: Holding down the fire button while using a Tech Weapon, charges up the shot and releases a powerful projectile that can penetrate cover and even walls. For example, if you’ve spotted enemies in adjacent rooms using the quickhack “Ping” (see our Hacking Guide) and you can see their shapes through the wall, you can shoot at them with a Tech Weapon. However, projectiles piercing through the wall will inflict less damage.
You can specialize in Tech Weapon usage with the right perks from the Engineering Perk Tree (Technical Ability). This extends to the point where Tech Weapons completely ignore any armor (Perk “Superconductor”, TA 20).
- Attention: Some Tech Weapons require a certain value in Body to be used effectively with minimal recoil.
Weapon Crafting & Ammunition
The Weapon Dealers offer Crafting Specs for Custom Weapons. You can find more blueprints while exploring Night City or by completing missions. The table further below shows you where to find the best Weapon Crafting Specs.
If you’re seriously into crafting weapons, you’ll have to invest quite a bit into the Crafting Tree (Technical Ability). However, so far we haven’t had the impression that this is overly rewarding – it is something for enthusiasts mostly. Unusual or Rare Weapons with very good damage values are constantly dropped as loot, which often outperform even Legendary Weapons by a wide margin.
Available weapons can be improved via “Upgrade” in the “Item Crafting Menu”, if you have enough of the right item components. You also need them to craft new weapons. You can get item components by disassembling items or buying them from the vendor.
- To obtain epic or legendary components from items, you will also need to disassemble epic or legendary items.
However, the benefit of an upgrade, i.e. the increase of a weapon’s damage output, is often not proportional to the component cost. In other words, if a new, uncommon weapon does more damage than a multiple upgraded legendary weapon with epic and legendary item components, the upgrade simply isn’t worth it.
Crafting mods, on the other hand, makes perfect sense, since the rarity is randomly determined during each crafting process. If you’re aiming for high values in the “Technical Ability” Attribute anyway, the “Waste Not Want Not” Perk (TA 16) comes in handy: Mods are no longer lost when you disassemble an item.
Weapon Dealers & Locations in Cyberpunk 2077
There are 20 Weapon Dealers in Night City and the surrounding areas that sell Melee Weapons, Firearms, Grenades, Mods and item components. Five of them are fully specialized in Melee Weapons and the corresponding Mods.
The table below lists all Weapon Dealers.
Weapon Dealers
No. | Area / Position | Name | Fast Travel Dataterm | Hint |
---|---|---|---|---|
1 | Heywood, The Glen | – | Ventura & Skyline | |
2 | Heywood, Vista Del Rey | – | College Street | |
3 | Heywood, Wellsprings | – | Cannery Plaza | |
4 | Northern Badlands, Red Peaks | – | Sunset Motel | |
5 | Northern Badlands, Rocky Ridge | – | Mobile Camp / Nomad Camp | The camp’s location changes toward the end of the main story, but it still remains in Rocky Ridge. |
6 | Pacifica, West Wind Estate | – | West Wind Apartments | |
7 | Santo Domingo, Arroyo | – | Megabuilding H4 | |
8 | Santo Domingo, Rancho Coronado | – | Rancho Coronado East | |
9 | City Center, Corpo Plaza | – | Halsey & MLK | |
10 | Southern Badlands, Biotechnica Flats | – | Fuel Station | Available after the main mission “Life During Wartime”. |
11 | Watson, Kabuki | Straight Shooters | Kabuki Market | |
12 | Watson, Little China | 2nd Amendment, Robert Wilson | Megabuilding H10: Atrium | |
13 | Watson, Northside | Maelstrom Heat | All-Foods Plant | Only available if the main mission “The Pickup” was solved peacefully. |
14 | Watson, Northside | Iron & Lead | Docks | |
15 | Westbrook, Japantown | – | Skyline & Salinas |
Melee Weapon Dealers
No. | Area / Position | Name | Fast Travel Dataterm | Hint |
---|---|---|---|---|
N1 | Pacifica, West Wind Estate | – | West Wind Apartments | |
N2 | Santo Domingo, Rancho Coronado | – | Rancho Coronado South | Unlocked only after completing the mission “For my Son” and the side mission “Beat on the Brat: Rancho Coronado”. |
N3 | Southern Badlands, Jackson Plains | – | Car Workshop | In a caravan in the middle of the desert. |
N4 | Watson, Little China | Coach Fred | Megabuilding H10: Atrium | |
N5 | Westbrook, Japantown | Spector Cheng | Crescent & Broad |
Weapon Mods
Using the right modifications, you can further upgrade weapons that have mod slots. Mods can be added to weapons in the inventory.
- While Attachments and Muzzles can be simply removed and screwed onto other weapons, pure Weapon Mods are permanently attached to the weapon. They can only be replaced or recovered when disassembling the weapon – assuming you have the perk “Waste Not Want Not” (Crafting, TA 16).
You can buy Weapon Mods at all Weapon Dealers.
Overview of all Weapon Mods
Weapon Mods & their Effects
Name | Type | Bonuses |
---|---|---|
Autoloader | Weapons Mod (Ranged Combat) | Reduces the reload time of completely emptied magazines. |
Crunch | Weapons Mod (Ranged Combat) | Damage +5|+6|+7|+8|+9 |
Combat-Amplifier | Weapons Mod (Ranged Combat) | +5% chance to trigger status effects (Bleeding, Burning, Poisoning or Shock depending on attack type) |
Countermass | Weapons Mod (Ranged Combat) | Prevents vertical recoil when aiming. |
Neon Arrow | Weapons Mod (Ranged Combat) | Reload Time -5% |
Pacifier | Weapons Mod (Ranged Combat) | Crit Damage+6|+8|+10|+12|+14% |
Pax | Weapons Mod (Ranged Combat) | Your attacks are non-lethal. |
Penetrator | Weapons Mod (Ranged Combat) | Crit Hit Chance +2|+3|+4|+5|+6% |
Phantom | Weapons Mod (Ranged Combat) | Firing Rate increases by 5%. |
Pulverize | Weapons Mod (Ranged Combat) | Damage against Limbs +5% |
Vendetta | Weapons Mod (Ranged Combat) | Damage of Headshots +20 % |
Weaken | Weapons Mod (Ranged Combat) | Hitting enemies reduces their accuracy by 10% for 10 sec. |
Silencer | Muzzle | Base damage -30%, Damage from ambush attacks x2. |
XC-10 Strix | Muzzle | Base damage -30%, Damage from ambush attacks x2,5. Crit Hit Chance +10%. |
XC-10 Cetus | Muzzle | Base damage -25%, Damage from ambush attacks x2.5. Critical Hit Chance +5%. |
XC-10 Alecto | Muzzle | Base damage -15%, Damage from ambush attacks x2,5. |
Add-Vantage | Short Rifle Scope | Zoom Level +0.2. Change to and from aiming pose takes 0.05 seconds longer. |
CQO Mk. 72 Kanone MINI | Short Rifle Scope | Zoom level +0.4. Switching to and from the aiming pose takes 0.05 seconds longer. |
E255 Percipient | Long Rifle Scope | Zoom level +1.1. Switching to and from the aiming pose takes 0.1 seconds longer. |
E305 Prospects | Scope for Sniper Rifle | Zoom level +3. Switching to and from the aiming pose takes 0.2 seconds longer. |
HPO Mk. 77 Kanone MAX | Scope for Sniper Rifle | Zoom level +3. Switching to and from the aiming pose takes 0.2 seconds longer. |
Hyakume | Short Rifle Scope | Zoom level +0.5. Switching to and from the aiming pose takes 0.05 seconds longer. |
Mk. 2x Grandstand | Long Rifle Scope | Zoom level +0.5. Switching to and from the aiming pose takes 0.1 seconds longer. |
Mk. 8 ClearVue | Long Rifle Scope | Zoom level +0.9. Switching to and from the aiming pose takes 0.1 seconds longer. |
OS-1 GimletEye | Short Rifle Scope | Zoom level +0.2. Switching to and from the aiming pose takes 0.05 seconds longer. |
SO-21 Saika | Long Rifle Scope | Zoom level +0.9. Switching to and from the aiming pose takes 0.1 seconds longer. |
Type 2067 | Short Rifle Scope | Zoom level +0.4. Switching to and from the aiming pose takes 0.05 seconds longer. |
Cold Shoulder | Weapons Mod (Melee Combat) | Damage +7 |
Kunai | Weapons Mod (Melee Combat) | Attack Speed +0,3 per Sec. |
Scourge | Weapons Mod (Melee Combat) | Crit Damage +10% |
White-Knuckled | Weapons Mod (Melee Combat) | Crit Damage +7% |
Overview: All Cyberpunk 2077 Weapons & Crafting Specs
In the following charts you will find all weapons in their basic versions and, if available, the locations of legendary versions. Please note that the rarity is random when found in crates or corpses in the Open World. In addition, and if available, we link to the respective iconic variant with description, location and requirements.
Epic and legendary weapons available for purchase have been tagged with the Weapon Dealer’s number from the table above – you just have to go there, and be richer than rich, since the legendary purchasable weapons cost an unfathomable amount of Eddies.
- Tip: Whenever an iconic variant of a weapon is available, you should get that version instead of paying the insane prices of the dealers. As is often the case in Cyberpunk 2077, there is no good balancing here.
Regarding the table:
- Since the values of the weapons can vary, partly due to the character level, no exact numbers are listed here.
- Mod Slots vary depending on Rarity Level.
- Smart Weapons always require Smart-Link Cyberware.
- For the sake of clarity, we only list purchase options for Epic and Legendary weapons.
Glossary Abbreviations | |
---|---|
S | Smart Weapon |
T | Tech Weapon |
R | Requirement |
A | Attachment |
M | Muzzle |
DMG | Damage |
BO | Body |
Machine Gun (light)
All Machine Guns
Name | S | T | R | A | M | Bonuses | Purchase | Iconic |
---|---|---|---|---|---|---|---|---|
M2067 Defender | – | – | BO 6 | x | x | + Shock DMG + Crit. Hit Chance + Bonus DMG through ricochets + Chance for Shocks – Bad Headshot Multiplier | 11 | – |
Submachine Guns
All Submachine Guns
Name | S | T | A | M | Bonuses | Purchase | Iconic |
DS1 Pulsar | – | – | x | x | + Chemical DMG + Crit. DMG + Bonus DMG through ricochets + Chance for Poisoning | 14 | Buzzsaw |
G-58 Dian | x | – | – | – | – | Yinglong | |
M221 Saratoga | – | – | x | x | – | Fenrir Problem Solver | |
TKI-20 Shingen | x | – | – | – | + Chemical DMG + Crit. Hit Chance + Crit. DMG + Chance for Poisoning | 9 | Prototype Shingen: Mark V |
Melee Weapons (Blades)
All Blade Weapons
Name | Bonus | Purchase | Iconic |
Butcher’s Cleaver | – | – | – |
Katana | + Phys. Damage + Crit. Hit Chance + Crit. DMG + Chance for Bleeding | N4 | Cocktail Stick Jinchu-Maru Satori Scalpel Tsumetogi |
Kukri | – | – | – |
Chef’s Knife | – | – | – |
Machete | + Phys. DMG – Stamina Costs when Attacking + Crit. Hit Chance + Chance for Bleeding | 15 | – |
Knife | + phys. DMG – Stamina Costs when Attacking + Crit. Hit Chance + Chance for Bleeding | 14,N5 | Stinger |
Tanto | – | – | – |
Wakzashi | – | – | – |
Melee Weapons (Blunt)
All Blunt Melee Weapons
Name | Bonuses | Purchase | Iconic |
Baseball Bat | + Phys. DMG – Stamina Costs when Attacking + Crit. Hit Chance + Crit. DMG + Chance for Bleeding | N4 | Gold-Plated Baseball Bat |
Crowbar | – | ||
Electric Baton Alpha | – | ||
Electric Baton Beta | + Phys. DMG + Shock DMG – Stamina Costs when Attacking + Crit. DMG + Chance for Bleeding + Chance for Shocks | 10,N3 | – |
Electric Baton Gamma | + Phys. DMG + Shock DMG – Stamina Costs when Attacking + Crit. Hit Chance + Crit. DMG + Chance for Bleeding + Chance for Shocks | N3 | Cottonmouth Sir John Phallustiff |
Hammer | + Phys. DMG – Stamina Costs when Attacking + Crit. Hit Chance + Crit. DMG + Chance for Bleeding | N1 | Spade of Pedells |
Kanabo | – | ||
Steel Pipe | – | ||
Tire Iron | + Phys. DMG – Stamina Costs when Attacking +Crit. DMG + Chance for Bleeding | N5 | – |
Tomahawk | + Phys. DMG – Stamina Costs when Attacking + Crit. DMG + Chance for Bleeding | N1 | – |
Pistols
All Pistols
Name | S | T | A | M | Bonuses | Purchase | Iconic |
A-22B Chao | x | – | – | – | + Chemical DMG + Crit. Hit Chance + Crit. DMG + Chance for Poisoning + good Headshot Multiplier | 4 | — |
HJKE-11 Yukimura | x | – | – | – | Genjiroh Skippy | ||
JKE-X2 Kenshin | – | x | x | – | + %DMG from charged attacks | Apparition Chaos | |
Liberty | – | – | x | x | + Chemical DMG + Crit. Hit Chance + Bonus DMG through ricochets + Chance for Poisoning + good Headshot Multiplier | 4 | Kongou Plan B Pride |
M-10AF Lexington | – | – | x | x | + Phys. DMG + Crit. Hit Chance + Crit. DMG + Chance for Bleeding + good Headshot Multiplier | 5 | Dying Night |
M-76-E Omaha | – | x | x | – | + Chemical DMG + Crit. DMG + Charge Time + Chance for Poisoning + good Headshot Multiplier | 15 | Lizzie |
Nue | – | – | x | x | + Chemical DMG + Crit. Hit Chance + Bonus DMG through ricochets + Chance for Poisoning + good Headshot Multiplier | 8 | La Chingona Dorada Second Opinion |
Slaught-O-Matic | – | – | – | – | – | – | – |
(Special) | – | – | – | – | – | – | Malorian Arms 3516 |
Unity | – | – | x | x | + Phys. DMG + Crit. DMG + Bonus DMG through ricochets + Chance for Bleeding + good Headshot Multiplier | 12 | – |
Revolvers
All Revolvers
Name | S | T | R | A | M | Bonuses | Purchase | Iconic |
DR5 Nova | – | – | – | x | x | + Thermal DMG + Crit. Hit Chance + Crit. DMG + Bonus DMG through ricochets + Chance for Burning + good Headshot Multiplier | 11 | Doom Doom |
DR12 Quasar | – | x | – | – | x | – | – | – |
Overture | – | – | – | x | x | + Shock DMG + Crit. Hit Chance + Crit. DMG + Chance for Shocks + good Headshot Multiplier | 7 | Amnesty Archangel Crash |
RT-46 Burya | – | x | BO 6 | x | – | – | – | Comrade’s Hammer Crafting Spec |
Sniper- / Precision Rifles
All Sniper- & Precision Rifles
Name | S | T | R | A | M | Bonuses | Purchase | Iconic |
Ashura | x | – | – | x | – | + Thermal DMG + Crit. Hit Chance + Crit. DMG + Shot Delay + Chance for Burning + good Headshot Multiplier | 1 | – |
M-179 Achilles | – | x | – | x | – | + Shock DMG + Charge Time + Chance for Shocks | 9 | Widow Maker |
Nekomata | – | x | – | x | – | + Thermal DMG + Crit. Hit Chance + Crit. DMG + Charge Time + Shot Delay + Chance for Burning + good Headshot Multiplier | 14 | Breakthrough Crafting Spec |
SOR 22 | – | – | BO 6 | x | – | + Chemical DMG + Chance for Poisoning | 3 | – |
SPT32 Grad | – | – | – | x | – | + Thermal DMG + Crit. DMG + Bonus DMG through ricochets + Chance fpr Burning + good Headshot Multiplier | 7 | O’Five Overwatch |
Possible Locations of Legendary Sniper Rifles
Name: Ashura
Crafting Spec: Yes
Location: Santo Domingo, Rancho Coronado, Kendal Park
Hints: From the boss at the NCPD Hustle “Suspected Organized Crime Activity”.
- Verified
Shotguns
All Shotguns
Name | S | T | R | A | M | Bonuses | Purchase | Iconic |
Carnage | – | – | BO 6 | x | – | + Chemical DMG + Crit. Hit Chance + Crit. DMG + Bonus DMG through ricochets + Chance for Poisoning | 15 | Mox |
Crusher | – | – | – | – | – | + Thermal DMG + Crit. Hit Chance + Bonus DMG through ricochets + Chance for Burning + good Headshot Multiplier | 8 | – |
DB-2 Satara | – | x | – | – | – | – | – | – |
DB-2 Testera | – | – | – | – | – | + Phys. DMG + Crit. DMG + Bonus DMG through ricochets + Chance for Bleeding | 1,2 | – |
DB-4 Igla | – | – | – | – | – | – | – | Sovereign |
DB-4 Palica | x | – | – | – | – | + Thermal DMG + Chance for Burning | 6 | – |
L-69 Zhuo | x | – | – | – | – | + Thermal DMG + Crit. Hit Chance + Crit. DMG + Chance for Burning + good Headshot Multiplier | 9 | Ba Xing Shong Crafting Spec |
M2038 Tactician | – | – | BO 6 | x | – | + phys. DMG + Crit. Hit Chance + Crit. DMG + good Headshot Multiplier + Chance for Bleeding | 6 | The Headsman |
Possible Locations of Legendary Shotguns
Name: M2038 Tactician
Crafting Spec: No
Location: Santo Domingo, Arroyo, Longshore South
Hints: At the NCPD Hustle in the evidence box on the roof of the industrial building, at the back on the left behind the superstructure.
- Verified
Assault Rifles
All Assault Rifles
Name | S | T | A | M | Bonuses | Purchase | Iconic |
D5 Copperhead | – | – | x | x | + Phys. DMG + Crit. DMG + Bonus DMG through ricochets + Chance for Bleeding + good Headshot Multiplier | 5 | Psalm 11:6 |
D5 Sidewinder | x | – | x | – | – | – | Divided We Stand |
HJSH-18 Masamune | – | – | x | x | + Chemical DMG + Crit. DMG + Bonus DMG through ricochets | 2,3 | Prejudice |
M251S Ajax | – | – | x | x | + Phys. DMG + Crit. DMG + Bonus DMG through ricochets + Chance for Bleeding + good Headshot Multiplier | 10 | Moron Labe |
Weapon Crafting Specs: Epic, Legendary, Iconic
To craft epic items, you need the “Grease Monkey” perk from the Crafting Tree (Technical Ability). Legendary items require the “Edgerunner Artisan” perk.
Epic, legendary & Iconic Crafting Specs
Name | Purchase | Location | Iconic |
Ashura Sniper Rifle | 9 1 | Ashura (L) | – |
D5 Copperhead Assault Rifle | – | Psalm 11:6 | |
D5 Sidewinder Submachine Gun | 9 | – | |
DB-2 Testera Shotgun | 1 | – | |
DB-4 Igla Shotgun | – | Sovereign | |
DB-4 Palica Shotgun | 9 | – | |
DS1 Pulsar Submachine Gun | – | Buzzsaw | |
G-58 Dian Submachine Gun | 9 2 | Yinglong | |
HJSH-18 Masamune Assault Rifle | 1 | – | |
L-69 Zhuo Shotgun | 9 | Ba Xing Shong | |
JKE-X2 Kenshin Pistol | 3 | – | |
M2038 Tactician Shotgun | – | The Headsman | |
M221 Saratoga Submachine Gun | 1,2 | – | |
M251S Ajax Assault Rifle | – | Moron Labe | |
Nekomata Sniper Rifle | – | Breakthrough | |
Overture Revolver | 1 | – | |
RT-46 Burya Revolver | – | Comrade’s Hammer |
Unique, Iconic Weapons, their Locations & Requirements
In this section
- Amnesty Revolver
- Apparition Pistol
- Archangel Revolver
- Ba Xing Chong Shotgun
- Breakthrough Sniper Rifle
- Buzzsaw Submachine Gun
- Chaos Pistol
- Cocktail Stick Katana
- Comrade’s Hammer Revolver
- Cottonmouth Electric Baton Gamma
- Crash Revolver
- Divided We Stand Assault Rifle
- Doom Doom Revolver
- Dying Night Pistol
- Fenrir Submachine Gun
- Genjiroh Pistol
- Jinchu-Maru Katana
- Kongou Pistol
- La Chingona Dorada Pistol
- Lizzie Pistol
- Malorian Arms 3516 Revolver
- Moron Labe Assault Rifle
- Mox Shotgun
- O’Five Sniper Rifle
- Overwatch Sniper Rifle
- Ozob‘s Nase Frag Grenade
- Plan B Pistol
- Prejudice Assault Rifle
- Pride Pistol
- Problem Solver Submachine Gun
- Prototyp Shingen: Mark V Submachine Gun
- Psalm 11:6 Assault Rifle
- Satori Katana
- Second Opinion Pistol
- Sir John Phallustiff Electric Baton Gamma
- Skalpell Katana
- Skippy Pistol
- Sovereign Shotgun
- Stinger Knife
- Spade of Pedells Hammer
- The Headsman Shotgun
- Tinker Bell Electric Baton Gamma
- Tsumetogi Katana
- Gold-Plated Baseball Bat Baseball Bat
- Widow Maker Precision Rifle
- Yinglong Submachine Gun
Unique Weapons are often rewarded in Cyberpunk 2077 for completing missions or fighting certain enemies. You can only get most of them one time, depending on what you do or what decisions you make. The following list contains all the Iconic Weapons we currently know about.
Hint: We have highlighted the weapons for which we have been able to verify the data and bonuses up to now.
Attention: The descriptions may contain spoilers.
Amnesty
Revolver
Base Weapon: Overture
Besondere Boni: Improved shooting power and handling
Location: Northern Badlands, Rocky Ridge, Nomadic Camps
Hints: Cassidy invites you to a shooting competition in the Nomad Camp in the main mission “We Gotta Live Together”. If you hit 12 bottles in 15 seconds, you will receive the weapon as a reward.
- Verified
Apparition
Pistol
Base Weapon: JKE-X2 Kenshin
Special bonuses: Very low Health increases Crit Hit Chance, rate of fire, reload speed and damage. Charged shots cause double damage.
Location: On Frank’s corpse, if you fail to change his mind.
Hints: In the side mission “War Pigs”. This mission requires the completion of the main mission “Transmission” and a Corporate Life Path.
- Verified
Archangel
Revolver
Base Weapon: Overture
Special bonuses: Reduced recoil, Shock Damage, chance to stun
Location: Santo Domingo, Arroyo, Red Dirt Bar
Hints: It’s given to you by Kerry after the last Silverhand side mission, “A Like Supreme,”.
- Verified
Ba Xing Chong
Shotgun – Crafting Spec
Base Weapon: L-69 Zhuo
Special bonuses: Shoots explosive ammunition
Location: Watson, Northside, Ebunike Docks
Hints: After the end of the main story in Adam Smasher’s vault on the container ship Ebunike (west of the Fast Travel Dataterm “Ebunike Docks”). V has already been there once during the side mission “Chippin’ In”.
- Verified
Breakthrough
Sniper Rifle – Crafting Spec
Base Weapon: Nekomata
Special bonuses: Penetrating ammunition, chance for ricochets
Location: Santo Domingo, Rancho Coronado
Hints: You get this Crafting Spec from Olga Elizabeth Long, the leader of a group of 6th-Streets, in the NCPD Hustle “Suspected Organized Crime Activity”.
- Verified
Buzzsaw
Submachine Gun
Base Weapon: DS1 Pulsar
Special bonuses: Penetrating ammunition
Fundort: Watson, Northside; Homeless Camp (next to Ripperdoc Cassius Ryder).
Hints: From leader Yelena Sidorova in the NCPD Hustle “Suspected Organized Crime Activity”.
- Verified
Chaos
Pistol
Base Weapon: JKE-X2 Kenshin
Special bonuses: Each reload randomly re-determines Critical Hit Chance, damage type and status effect.
Location: Watson, Northside, All Foods Plant
Hints: From Maelstrom boss Royce, if you choose a violent ending in the main mission “The Pickup”.
- Verified
Cocktail Stick
Katana
Base Weapon: Katana
Special bonuses: High base damage
Fundort: Westbrook, Japantown, Megabuilding H8, Clouds
Hints: Enter the locked area in the VIP area of the Clouds during the main mission “Automatic Love”. Then go left through the lounge where the gang thug is standing, and from there turn to the left again into the make-up room of the dolls. The Katana lies on the table beneath the “Bliss” sign.
- Verified
Comrade’s Hammer
Revolver – Crafting Spec
Base Weapon: RT-46 Burya
Special bonuses: High thermal damage, low magazine capacity, long reload time
Location: Santo Domingo, Arroyo, Hargreaves Street
Hints: From leader Darius Miles in the NCPD Hustle “Suspected Organized Crime Activity”
- Verified
Cottonmouth
Electric Baton Gamma
Base Weapon: Electric Baton Gamma
Special bonuses: Shock and Chemical damage, chance for Poisoning and/or Shock.
Location: Westbrook, Japantown, Fingers’ Clinic
Hints: On the bed in Fingers’ bedroom during the main mission “The Space In Between”.
- Verified
Crash
Revolver
Base Weapon: Overture
Special bonuses: Short charging while aiming activates fully automatic mode, reduced recoil and spread, low rate of fire
Location: It is given to you by River on the water tower
Hints: During the side mission “Following the River”.
- Verified
Divided We Stand
Assault Rifle
Base Weapon: D5 Sidewinder
Special bonuses: Chemical Damage, chance for Poisoning, locks on up to five targets simultaneously
Location: Santo Domingo, Rancho Coronado
Hints: Either win the competitive shooting during the side mission “Stadium Love”, or raid the 6th Street Gang’s party (see screenshot for location).
- Verified
Doom Doom
Revolver
Base Weapon: DR5 Nova
Special bonuses: Fires four bullets per shot, increases damage, rate of fire, chance to mutilate, recoil and spread
Location: XYZ, Totentanz Club
Hints: From Dum Dum, during the side mission “Second Conflict”. But only if Dum Dum survived the main mission “The Pickup”.
- Verified
Dying Night
Pistol
Base Weapon: M-10AF Lexington
Special bonuses: Increases damage from headshots by 50%, reduced reload time
Location: Watson, Little China, Megabuilding H10: Atrium, 2nd Amendment
Hints: During the side mission “The Gun”
- Verified
Fenrir
Submachine Gun
Base Weapon: M221 Saratoga
Special bonuses: Thermal damage, chance for Burning, reduced spread, increased penetrating power and recoil.
Location: On a table near the monk you are looking for
Hints: During the side mission “Losing My Religion”.
- Verified
Genjiroh
Pistol
Base Weapon: HJKE-11 Yukimura
Special bonuses: Fires four bullets per shot, larger magazine, increased projectile speed, can lock on up to six targets at once, additional Shock Damage, chance for Shock
Location: Westbrook, Japantown
Hints: On the way to the second sniper, during the main mission “Play It Safe”, in a locked room (code: 2906) on the right side (when V comes out of the elevator)
- Verified
Jinchu-Maru
Katana
Base Weapon: Katana
Special Bonuses: 100% Crit Hit Chance when Kerenzikov is active; last attack of a combo deals double damage; last attack of a combo deals quadruple damage if the target has higher health
Location: Westbrook, Japantown
Hints: From Oda, during the main mission “Play It Safe”.
- Verified
Kongou
Pistol
Base Weapon: Liberty
Special bonuses: Enables ricochets even without Cyberware, reduced recoil, increased rate of fire, smaller magazine.
Location: Watson, Arasaka Waterfront, Konpeki Plaza, Tavernier Suite
Hints: On the nightstand next to the bed, during the main mission “The Heist”.
- Verified
La Chingona Dorada
Pistol
Base Weapon: Nue
Special bonuses: Reduced reload time, additional Mod Slot, chance for Burning and Stunning
Location –
Hints: On the table with the gifts and offerings after the completion of the side mission “Heroes”. This mission is only available if you sent Jackie to his family after the main mission “The Heist”.
- Verified
Lizzie
Pistol
Base Weapon: M-76-E Omaha
Special bonuses: Fires two bullets per shot, and increases the number of additional projectiles when fully charged
Location: On a table on the left side in the room adjacent to Judy’s BD Studio, Lizzie’s, Basement
Hints: After the main mission “The Space In Between”.
- Verified
Malorian Arms 3516
Revolver
Base Weapon: Custom Made
Special bonuses: XYZ
Location: Watson, Northside, Ebunike Docks, Container ship
Hints: From Grayson, during the “Chippin’ In” side mission.
- Verified
Moron Labe
Assault Rifle
Base Weapon: M251S Ajax
Special bonuses: Chance to mutilate, high rate of fire
Location: Pacifica, West Wind Estate
Hints: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.
- Verified
Mox
Shotgun
Base Weapon: Carnage
Special bonuses: Reduced spread, higher reload time
Location: –
Hints: From Judy when you have romantic relationship with her, or when Judy leaves Night City after the main mission “Automatic Love”.
- Verified
O’Five
Sniper Rifle
Base Weapon: SPT32 Grad
Special bonuses: Explosive ammunition
Location: Santo Domingo, Arroyo
Hint: From Buck after successfully completing the side mission “Beat on the Brat: Arroyo”.
- Verified
Overwatch
Sniper Rifle
Base Weapon: SPT32 Grad
Special bonuses: Improved reload time, silencer
Location: Northern Badlands, Rocky Ridge
Hints: Given by Panam as a reward for rescuing Saul in the “Riders on the Storm” side mission.
- Verified
Ozob‘s Nose
Frag Grenade
Base Weapon: Frag Grenade
Special bonuses: High damage
Location: Watson, Little China
Hints: Reward for completing the “Send In The Clowns” side mission
- Verified
Plan B
Pistol
Base Weapon: Liberty
Special bonuses: Chance for Bleeding, each shot costs one eurodollar instead of one cartridge
Location: –
Hints: On Dexter’s corpse when you search it at the end of the main mission “Playing For Time”.
- Verified
Prejudice
Assault Rifle
Base Weapon: HJSH-18 Masamune
Special bonuses: Armor piercing ammunition
Location: Watson, Kabuki, Afterlife
Hints: Behind the bar, at the beginning of the main mission “For Whom The Bell Tolls”.
- Verified
Pride
Pistol
Base Weapon: Liberty
Special bonuses: Increased critical hit chance, increased damage on headshots, chance on Stunning
Location: In the last room before the entrance to Mishogi
Hint: During or after the boss fight against Adam Smasher. Also possible as a reward for completing the main story.
- Verified
Problem Solver
Submachine Gun
Base Weapon: M221 Saratoga
Special bonuses: Larger magazine, higher rate of fire
Location: Northern Badlands, Rocky Ridge, Wraith Camp
Hint: From the elite enemy at the gate of the cement factory as part of the side mission “Riders on the Storm”.
- Verified
Prototype Shingen: Mark V
Submachine Gun
Base Weapon: TKI-20 Shingen
Special bonuses: Explosive ammunition, can attack up to three enemies at once
Location: Watson, Arasaka Industrial Park
Hint: In container 667 at the loading ramp of the warehouse, during the main mission “Gimme Danger” (Attention: Laser mine!)
- Verified
Psalm 11:6
Assault Rifle
Base Weapon: D5 Copperhead
Special Bonuses: High thermal damage, chance for Burning
Location: Watson, Northside
Hint: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.
- Verified
Satori
Katana
Base Weapon: Katana
Special bonuses: High critical damage multiplier, reduced base damage
Location: Watson, Arasaka Waterfront, Konpeki Plaza, Roof
Hint: In the aerial vehicle on the AV landing pad of the penthouse in Konpeki Plaza during the main mission “The Heist”.
- Verified
Second Opinion
Pistol
Base Weapon: Nue
Special Bonuses: Shock Damage, bullets fragment and increase the chance of shocks from electricity
Location: Westbrook, Japantown, Megabuilding H8, Clouds, Maikos Office
Hint: Can be found in Maiko’s office during the main mission “Automatic Love”.
- Verified
Sir John Phallustiff
Electric Baton Gamma
Base Weapon: Electric Baton Gamma
Special bonuses: High damage
Location: Watson Kabuki, No-Tell Motel, Room 6
Hint: Obtainable only after completing the “Venus In Furs” side mission, which is triggered only after paying with Meredith’s Credchip in the mission “The Pickup”.
- Verified
Scalpel
Katana
Base Weapon: Katana
Special bonuses: Shock damage, increases critical hit chance by 50% when Sandevistan is active, hits trigger Bleeding
Location: Watson, Northside, near Megabuilding H11
Hint: Reward for side mission “Big In Japan”
- Verified
Skippy
Pistol
Base Weapon: HJKE-11 Yukimura
Special bonuses: Talking weapon, levels with you
Location: –
Hints: The gun lies on the ground at the beginning of the “Machine Gun” side mission. Once you pick it up, you can choose between two modes: A lethal headshot mode or a non-lethal fire mode.
- Verified
Sovereign
Shotgun
Base Weapon: DB-4 Igla
Special bonuses: Fires two bullets per shot, increased reload time and spread
Location: Westbrook, Japantown, XYZ
Hint: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.
- Verified
Stinger
Knife
Base Weapon: Knife
Special bonuses: additional chemical damage, chance for Poisoning
Location: –
Hints: Reward for completing side mission “I’ll Fly Away”
- Verified
Spade of Pedells
Hammer
Base Weapon: Hammer
Special bonuses: High damage
Location: –
Hints: It’s leaning against a tree near the conference table in the main mission “Knockin’ On Heavens Door”.
- Verified
The Headsman
Shotgun
Base Weapon: M2038 Tactician
Special bonuses: Fires additional projectiles per shot, reduced reload time, chance on Bleeding
Location: Watson, North Oak
Hints: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.
- Verified
Tinker Bell
Electric Baton Gamma
Base Weapon: Electric Baton Gamma
Special bonuses: heavy attack has a chance to knock the target unconscious
Location: Rocky Ridge, Edgewood Farm
Hints: During the side mission “The Hunt”, in the hidden room on the upper floor of the farmhouse
- Verified
Tsumetogi
Katana
Base Weapon: Katana
Special bonuses: Shock Damage, chance for Shock, increases Shock Resistance
Location: Westbrook, Japantown, Hiromi Satos Penthouse
Hints: During the side mission “Pisces”, on the table in the living room of the penthouse.
- Verified
Gold-Plated Baseball Bat
Baseball Bat
Base Weapon: Baseball Bat
Special bonuses: Chance for Bleeding, Chance for Stunning
Location: Westbrook, North Oak, Arasaka Mansion, Denny’s House
Hints: In the pool, during the side mission “Second Conflict”
- Verified
Widow Maker
Precision Rifle
Base Weapon: M-179 Achilles
Special bonuses: Fires two projectiles per shot, Chemical Damage, Chance for Poisoning, increased Damage for Charged Shots.
Location: Northern Badlands, Rocky Ridge, abandoned Mine
Hints: On Nash’s body, during the “Ghost Town” side mission.
- Verified
Yinglong
Submachine Gun
Base Weapon: G-58 Dian
Special bonuses: high Shock Damage
Location: XYZ, Wellsprings
Hints: From the leader in the NCPD Hustle “Suspected Organized Crime Activity”.
- Verified
Translation by: Dennis Anjuschin
All Cyberpunk 2077 Guides & Articles
- Earning Money – How to get rich
- Skills Guide – All Attributes and Perks Explained
- Hacking Guide – Breach Protocol Mini-Game Solved & Tips for Netrunners
- Weapons Guide – All Weapons, Mods, and Iconic Weapon locations
- Cyberware Guide – All about Cyberware & where to find it
- Clothing Guide – All about clothing, legendary sets & mods
- Cyberpsychos Guide – Locations, Tactics & Attacks
- Vehicles Guide – All Cars, Bikes & Locations
- Trophies Guide – All Achievements & Gamerscore
- Timeline – History of Night City
- Sex – In 146 annotated images