In The Outer Worlds 2’s Vox Relay Station, you’ll have to make a high-stakes decision: destroy Fairfield, destroy Westport, or save both. We’ll show you every consequence — and which option is the best choice.
At the end of the main quest “The Saboteur of Paradise” in The Outer Worlds 2, you’ll be faced with a pivotal choice: where to redirect the dangerous Vox Relay. Your decision impacts not just the world itself, but also your companions, side quests, and faction reputations. In this walkthrough, we’ll break down each option step by step and explain all the consequences.
The Vox Relay Station in The Outer Worlds 2: Your Options
During the quest “The Saboteur of Paradise,” you’ll activate a terminal that controls the volatile Vox Relay. By default, it’s set to strike Fairfield — but you can override the target if you meet certain requirements.
The three possible outcomes are:
- Destroy Fairfield (default option)
- Destroy Westport
- Launch the Vox Relay into space (requires Hacking 4 or the “Lucky” trait)
What Happens If You Destroy Fairfield in The Outer Worlds 2?
If you let the Vox Relay hit Fairfield, the settlement is completely wiped out — except for Ethel’s lab. All side quests in Fairfield fail, every NPC and vendor disappears permanently, and you lose your companion Inez for good. You’ll also take a huge reputation hit with the Auntie’s Choice faction. This choice is final and cannot be undone.
- Our tip: Avoid this option at all costs!
What Happens If You Destroy Westport in The Outer Worlds 2?
If you target Westport, the settlement is also completely destroyed. All related quests become unavailable. However, if you’ve evacuated the population beforehand, no one dies. You’ll lose reputation with the Protectorate, but this is still the better option if you can’t send the relay into space and Westport is already empty.
- Our tip: Help Milverstreet first. If you missed that, don’t destroy Westport either — you’ll lose all quests and NPCs tied to it.
The Outer Worlds 2: Sending the Vox Relay Into Space – The Best Outcome
The smartest and cleanest option is to redirect the Vox Relay into space. This way, neither Fairfield nor Westport is destroyed, and you keep all companions, quests, and faction reputation intact.
To do this, you’ll need one of the following:
- Hacking Level 4
- “Lucky” trait
If you meet either condition, you can reroute the Vox Relay through the terminal and launch it harmlessly into space. There are no downsides — making this the perfect peaceful solution to the quest.
Summary: How to Make the Right Choice
- If you have Hacking 4 or the “Lucky” trait, send the Vox Relay into space — that’s the best outcome.
- If you’ve evacuated Westport, you can safely target it — no one dies, but you’ll lose quests and reputation.
- If you let it hit Fairfield, you’ll lose Inez, all local quests, and Auntie’s Choice reputation — avoid this if possible.
| Option | Requirement | Consequences |
|---|---|---|
| Destroy Fairfield | None | Lose Inez, all Fairfield quests fail, reputation loss with Auntie’s Choice |
| Destroy Westport | Westport evacuated | No casualties, all Westport quests lost, reputation loss with the Protectorate |
| Send into space | Hacking 4 or “Lucky” trait | No losses, no negative effects |
With this choice, the quest “The Saboteur of Paradise” concludes — and depending on your decision, the world of The Outer Worlds 2 will change permanently.









