The controversial shooter Postal 2 is making a double comeback after more than 20 years — provided the Kickstarter campaign is successful.
With Postal 2 VR and Postal 2 Redux, Running With Scissors, Flat2VR Studios, and Team Beef have announced not one but two remakes of the infamous game. Both projects are closely linked and are being developed in parallel. Funding is set to come from a Kickstarter campaign that is live now.
All stretch goals listed in the campaign, such as new episodes, multiplayer modes, sandbox expansions, and additional weapons, are planned to benefit both Postal 2 Redux and the VR version. The developers emphasize that both titles will receive equal content treatment. It’s currently unclear when exactly the projects will launch, as both appear to still be in the early stages of development.
From Postal 2 VR to Postal Redux
The project originated from the development of Postal 2 VR, as Grant Bagwell from Team Beef explains: “It all started with Postal 2 VR. We had no idea how big the interest would be. At some point, we thought: let’s just remake the whole game.” Eric Masher from Flat2VR Studios also stresses that the remake won’t smooth over the original’s rough edges: “We’re building Redux to keep the broken, chaotic soul of the original — just louder and more interactive.”
Postal 2 Redux is set to be a complete rebuild using modern technology, not just a simple remaster. The developers promise updated visuals, reworked control systems, dynamic AI, destructible objects, and physics-based gameplay. Iconic elements from the original, such as the grotesquely over-the-top arsenal, will be fully retained and expanded. New traversal mechanics and a reworked inventory system are also planned. The release is targeted for 2026 on PC, Mac, consoles, and Nintendo Switch—assuming the crowdfunding campaign meets its goals.
Postal 2 VR will be a standalone version designed for VR headsets like Meta Quest, PlayStation VR2, and PC VR. The adaptation is being built specifically for VR: weapons will be manually operated, melee combat will be gesture-based, and the game world will respond dynamically to physical interactions. A dedicated VR inventory and a spatially oriented mini-map are also in the works.