Zombies on your Handheld

Dying Light: The Beast on Steam Deck – Best Settings for Smooth Performance

Guide
The protagonist of Dying Light: The Beast on a Steam Deck.

Dying Light: The Beast is officially “Steam Deck Verified.” Performance is better than expected but can still be improved. Here’s how.

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Dying Light: The Beast is officially rated as “Steam Deck Verified” on Valve’s handheld PC, running largely stable at around 30 frames per second. In graphically intense moments – such as large enemy groups or brightly lit outdoor areas – the framerate can dip to around 25 FPS, though the game remains consistently playable. Indoors, performance is usually steady. With a few tweaks, you can get even more out of the handheld experience.

How to Optimize Dying Light: The Beast on Steam Deck

The game’s default settings already provide decent visual quality, but fine-tuning the options can improve the experience further. At 1280 × 800 resolution, set details to low or medium. Shadows, ambient occlusion, and anti-aliasing should also be lowered to save performance. Texture quality, however, can remain on high without significant drawbacks.

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A 30 FPS frame limit offers the best balance between battery life and responsiveness. For upscaling, we recommend TAU (Temporal Anti-Aliased Upscaling), which performs more efficiently on the Steam Deck than FSR 2 or 3. FSR 4 delivers a sharper image but is more demanding on resources.

Using DirectX 12 can also help, as it unlocks additional features and performs similarly to DirectX 11 – especially when combined with upscalers. If you’re into experimenting, optional plugins like Lossless Scaling can be used, but expect a slight increase in input lag.

Battery life varies heavily depending on gameplay: at medium brightness and optimized settings, the Deck usually lasts 1.5 to 2.5 hours. To save more power, reduce visual effects such as god rays, particles, and volumetric lighting.

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Josef Erl

Josef is a freelance online journalist and heads the S4G editorial team. He plays anything that captivates him with an engaging story and innovative gameplay mechanics. As the former editor-in-chief of MIXED-news.com, he is also highly experienced in the fields of virtual reality, augmented reality, and mixed reality.