In our trophy guide for Cronos: The New Dawn, you’ll learn what challenges await you in this time-travel horror and how to claim the coveted Platinum Trophy.
In this Cronos: The New Dawn trophy guide, you’ll find out:
- Which Bronze, Silver, and Gold trophies exist
- What to watch out for on the way to 100% completion
- Which trophies can be missed
Cronos: The New Dawn is the latest survival horror project from Bloober Team, the studio behind the Silent Hill 2 remake. As the “Traveler,” you jump through time rifts between a post-apocalyptic Poland in the present and the 1980s to extract souls – a morally ambiguous mission with far-reaching consequences. Our trophy guide walks you through all the challenges and provides helpful tips on your way to Platinum.
Cronos: The New Dawn Trophies – Key Facts
- Estimated time for Platinum: Around 30+ hours
- Missable trophies: Yes, especially tied to moral choices
- Difficulty relevant? Yes, “Shell Not Compromised” requires Hard Mode
- Minimum playthroughs required: 2 (main game + NG+)
Trophy Distribution in Cronos: The New Dawn
Cronos: The New Dawn features a total of 48 trophies worth 1,350 points. They’re divided as follows:
- 1x Platinum
- 2x Gold
- 14x Silver
- 31x Bronze
Best Strategy for Platinum in Cronos: The New Dawn
To unlock the Platinum Trophy “The Traveler” efficiently, we recommend this approach:
- First playthrough: collect all items (comics, travel logs, weapons) and transfer all fallen Travelers’ essences.
- Pay close attention to moral choices that unlock different trophies, like “A Flicker Of Hope” (spare the Pathfinder) or “I Am Free” (shoot the Pathfinder).
- Don’t forget to pet all cats in the game for the Silver trophy “The Catfinder.”
- Fully upgrade your Temporal Shell and all weapons.
- After finishing once, start an NG+ run on Hard Mode to unlock the Gold trophy “Shell Not Compromised”
- Use the second playthrough to make alternate choices and rescue both Weronikas for the Gold trophy “Free From All The Scars”
All Trophies in Cronos: The New Dawn
Platinum:
- The Traveler: You collected all the Trophies.
Gold:
- Shell Not Compromised: Finish the game in the Hard Mode.
- Free From All The Scars: Save both Weronikas.
Silver:
- You Never Give Up: Finish the game in the NG+.
- I Am Free: Shoot the Pathfinder.
- A Flicker Of Hope: Spare the Pathfinder’s life.
- The Sacrifice Of The Flesh: Defeat Eliza.
- Down With The Sickness: Defeat the Unmerged Terror.
- Forged In Fire: Fully upgrade the Traveler’s Temporal Shell.
- The Praetorian: Fully upgrade all weapons.
- To Pave The Path: Fabricate all item types.
- The Boon Of The Relics: Find all the weapons.
- The Preserver: Transfer the Essences from all fallen Travelers.
- The Archivist: Find all of the Travelogs.
- Unadulterated Joy: Find all of the comic books.
- The Catfinder: Pet all the cats.
Bronze:
- To Bring Them Back: Transfer an Essence from a fallen Traveler.
- The Contribution: Sell 15 valuable items.
- Resources Are Scarce: Fabricate an item.
- Fire. Spreading.: Set 5 enemies on fire with a single burst of the Torch.
- Efficiency Discipline: Defeat 2 enemies with a single Sword projectile.
- The Anvil Of The Collective: Defeat 4 enemies with a single Hammer shot.
- The Annihilator: Defeat 5 enemies with a single Arbalest round.
- Rapid Oxidation: Burn the Biomass.
- Spacetime Oddity: Activate a Time Oddity.
- Counter-Gravity Traversal: Execute a Gravity Jump.
- Do Travelers Dream Of Electric Sheep?: Power up a device with the Conductor.
- Don’t Let Them Merge: Burn 25 dead Orphans.
- Raging Bull: Defeat an enemy with a melee attack.
- Better Than One: Defeat 25 enemies with a headshot.
- May It Serve You Fault-Free: Fully upgrade a single weapon.
- Welcome To The Vocation: Exit the REV-Capsule.
- Such Is Our Calling: Find the Predecessor.
- Suppressed Recomposition: Defeat the Unmerged One.
- Temporal Destination Reached: Execute a Dive for the first time.
- Essence Acquired: Extract Edward.
- The Ascendance: Execute an Ascendance Sequence for the first time.
- Public Transport: Power up the tram to reach the Steelworks.
- The Bigger They Are: Defeat the Terror in the Steelworks.
- My Brother’s Keeper: Extract one of the brothers.
- For Good And For Ill: Extract Dr. Zybert.
- Hit Like A Train: Defeat the Terror at the station B.
- The Pathfinder: Get the Pathfinder to the tram.
- Fixing Things: Discover the Warden’s secret.
- The Orthodox: Finish the game only with the Essences appointed by the Collective.
- Punks Not Dead!: Finish the game with Edward’s Essence.
- Togetherness: Gather together the Essences of Lidia, Marcel and Krzysztof.
- The Pyromaniac: Burn Biomass with the Pyre.