We’ll tell you how Mafia: The Old Country is structured, what chapters to expect, and how long they last.
Mafia: The Old Country consists of a prologue and 14 main chapters. Each chapter tells a self-contained segment of Enzo’s rise in the Sicilian underworld. The chapters are linear in structure, and each lasts between 30 and 60 minutes. Overall, you can expect around 13 to 16 hours of gameplay. Those who play with a particularly focused approach can reach the ending in as little as 10 to 12 hours.
After the prologue, all chapters are unlocked and can be replayed individually. There’s also a free exploration phase outside of missions, allowing you to discover the game world and collectibles. There are no side activities or side quests – the focus is entirely on the main story.
All Chapters at a Glance
Here’s the chronological list of all chapters in Mafia: The Old Country:
- Prologue: Tremori
- Chapter 1: Famiglia
- Chapter 2: Palio
- Chapter 3: Pizzu
- Chapter 4: Il Barone
- Chapter 5: Vendetta D’Onore
- Chapter 6: La Difesa Siciliana
- Chapter 7: Spirito Sportivo
- Chapter 8: Disgrazia
- Chapter 9: Industria
- Chapter 10: La Festa
- Chapter 11: Mattanza
- Chapter 12: La Forza del Destino
- Chapter 13: Capiregime
- Chapter 14: La Merica
A Mafia Mix of Stealth, Melee Combat, and Drama
Mafia: The Old Country is a story-focused action-adventure that takes you to Sicily at the turn of the century. You play as Enzo Favara, an orphan boy who rises from a humble mine worker to a feared mafioso. The game skips an open-world approach in favor of a linear chapter structure with a cinematic presentation.
The gameplay combines classic third-person shootouts with stealth sections and a special focus on knife-based melee combat. You can take down enemies silently, hide bodies, and sneak up on foes tactically. The knife serves as your primary weapon and offers various techniques such as stabs, parries, and evasive maneuvers.
The missions are designed to have you regularly switch between stealth, combat, and cinematic moments. New systems like a reputation mechanic and scarce resources add extra tension.
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