Want to know how far you are in Resonance: A Plague Tale Legacy? Here you’ll find every chapter, how long it takes, and the most important objectives and collectibles.
In this progress guide, I’ve listed every chapter in Resonance: A Plague Tale Legacy and included the most important spoiler-free information. For each chapter, you’ll find the approximate playtime as well as the number of artefacts, charms, Blades from Hero Graves, and information on trophies and achievements. I’ve also linked walkthroughs for trickier puzzles and objectives in the relevant chapters.
- SPOILER WARNING: Chapter overviews may reveal details about the story, even though we try to avoid spoilers whenever possible.
Chapter I: Blood ties
The first chapter serves as a prologue and introduces the story of Resonance: A Plague Tale Legacy. You’ll practice combat techniques and meet several important characters.
Playtime: approx. 35 minutes
Sections
- A new home
- Faro’s cabin
- The search for the key
- The fighting pit
Collectibles
- Present/Past Artefacts: 1
- Blades from Hero Graves: 1

Chapter II: Felons
Your first real mission takes you to the Carnival of Venice. You’ll learn more combat techniques, get a useful gadget, and earn your first Resonance Points.
Playtime: approx. 60 minutes
Sections
- Infiltration
- The carnival
- Rats in a barrel
- On the run
- Inferno
Collectibles
- Present/Past Artefacts: 2
- Charms: 2
- Blades from Hero Graves: 1

Chapter III: Those before us
In the third chapter, you set out in search of the treasure hidden on the mysterious island. You’ll mainly explore abandoned ruins and temples, and there are no fights to worry about here. Keep your eyes open, though, because in addition to collectibles, you’ll find several Charms and Resonance Points that can be used to unlock active and passive skills.
Sections
- Paradise
- Vestiges
- The village of heroes
- In the pretenders’ wake
- The start of the trials
Collectibles
- Playtime: approx. 75 minutes
- Present/Past Artefacts: 6
- Charms: 4

Chapter IV: From hell it rose
In the fourth chapter, you descend deep into an ancient temple, where you’ll have to solve numerous puzzles and disarm traps. My Chapter 4 walkthrough will guide you safely through the first Trial. You’ll also find a new weapon and learn “Light Revelation,” an important new ability that lets you solve environmental puzzles. By the end of the chapter, Sophia will also master a new combat technique.
Sections
- A familiar threat
- Down the abyss
- Puzzles and traps
- At the bottom
- Theseus
Collectibles
- Playtime: approx. 2 hours
- Present/Past Artefacts: 3
- Charms: 2
- Blades from Hero Graves: 1

Chapter V: Desolation it wrought
The fifth chapter sends you into the second Trial. Once again, you’ll need to solve several puzzles and disarm traps. A new variation of “Light Revelation” will help you along the way. Your goal is to find four symbols. Be sure to explore carefully, as there are several collectibles and Resonance Points needed for upgrades hidden off the main path.
Sections
- Row as one
- Battle grounds
- The four symbols
- Live up to his name
Collectibles
- Playtime: approx. 2.5 hours
- Present/Past Artefacts: 5
- Charms: 5
- Blades from Hero Graves: 1

Chapter VI: What lies beneath
Sophia is forced even deeper into the island’s underground structures, where she must face a new threat. Expect chase sequences, stealth sections, and environmental puzzles. You’ll also acquire a new tool.
Sections
- Lost
- The creature
- False hope
- Minoan machinery
- The architect
Collectibles
- Playtime: approx. 1 hour
- Present/Past Artefacts: 2
- Charms: 3
- Blades from Hero Graves: 1

Chapter VII: Death it sowed
In “Death it sowed,” you’ll make your way through the Black Temple and eventually reach the gigantic arena. Sophia’s parkour skills are especially important here, and by now you should have mastered all of her combat techniques—you’ll need them.
Sections
- Back to Leni
- The whole damn army
- A stage of skulls
- The arena
- Its ruins
Collectibles
- Playtime: approx. 2 hours
- Present/Past Artefacts: 4
- Charms: 5
- Blades from Hero Graves: 1

Chapter VIII: Resonance
Chapter VIII is an interlude that moves the story forward. There are no real gameplay challenges here, and there aren’t any collectibles to find either.
- Playtime: approx. 10 minutes
Sections
- The thread
- Fathers
- An empty palace
- Her

Chapter IX: Night has come
Perhaps the darkest chapter in the game gives you very little light to work with. Prepare for challenging stealth sections, new enemies, and a boss fight at the end of the chapter.
Sections
- You have to live
- Hell on earth
- No respite
- Hunted
- Chaos
- Echoes of the past
Collectibles
- Playtime: approx. 75 minutes
- Present/Past Artefacts: 3
- Charms: 2
- Blades from Hero Graves: 1

Chapter X: Parallel paths
Chapter X will put your brain to work. You’ll explore sprawling areas, claustrophobic caves, and mysterious structures while solving numerous puzzles and tackling climbing sections. Along the way, you’ll unlock a new ability for the Sphere and pick up the final Blade in the game.
Sections
- The bridge
- In the plunderers’ wake
- Daedalus’ workshop
- The test Trial
- A light that burns
Collectibles
- Playtime: approx. 2 hours
- Present/Past Artefacts: 4
- Charms: 3
- Blades from Hero Graves: 1

Chapter XI: Patera
You’ll descend into the depths of the mine, confront the looming threat, and face a boss fight at the end of the chapter. You’ll also have a chance to unlock the “They Were People” and “Refraction” trophies.
Sections
- Under the statue
- Prisoners of the factory
- Puppets
- The last lens
- In the bowels of the mechanism
- The mines
Collectibles
- Playtime: approx. 1.5 hours
- Present/Past Artefacts: 3
- Charms: 2

Chapter XII: Fading light
The finale is almost here, and the first loose story threads are beginning to come together. Sophia fights her way through dark tunnels, heading ever deeper into the mountain. In addition to another boss fight, you’ll have a chance to unlock the “Like a Warrior” trophy.
Sections
- The beam
- The wrecked quarry
- The creature’s fury
- A few more steps
Collectibles
- Playtime: approx. 30 minutes
- Present/Past Artefacts: 2
- Charms: 1

Chapter XIII: As one
In the grand finale, you’ll find the last Artefacts and Charms needed for the “Collector” and “Superstitious” trophies.
Sections
- The Labyrinth
- Illusions
- Surviving corruption
- One last Trial
- By your side
- The Minotaur
Collectibles
- Playtime: approx. 1.5 hours
- Present/Past Artefacts: 2
- Charms: 1

Chapter XIV: What remains
The final chapter serves as an epilogue and contains no gameplay challenges or collectibles.
Sections
- Ashes

More guides for Resonance: A Plague Tale Legacy
- Resonance: A Plague Tale Legacy – All Blade Locations
- Resonance: A Plague Tale Legacy – Release Date, Gameplay, and Everything We Know
- Resonance: A Plague Tale Legacy Collector’s Edition – Read This Before You Buy









