In our trophy guide for Pragmata, we show you all achievements and give you helpful tips so you can unlock them as efficiently as possible.
In Pragmata, alongside the story and combat, you’ll also find numerous trophies that you unlock through exploration, hacking, and specific actions. Some of them are earned automatically as you progress, while others require a bit of planning or a more targeted approach.
How many achievements and trophies are there in Pragmata?
There are a total of 36 trophies you can unlock in Pragmata. On Steam and Xbox, there is one fewer, as there is no Platinum trophy on those platforms. The trophies are distributed as follows:
- 1x Platinum
- 5x Gold
- 9x Silver
- 21x Bronze
Hacking as a core element for many trophies
A look at the trophies shows that hacking plays a central role in Pragmata. Many achievements are directly tied to how you use Diana’s abilities and how you control enemies. The game not only challenges you to defeat enemies, but to do so in specific ways. Multi-target eliminations, disabling systems, or exploiting weaknesses are often key to making progress with trophies.
If you’re aiming for 100 percent completion, you shouldn’t treat hacking as a side feature, but actively integrate it into your combat style. Practice handling multiple enemies early on and experiment with different hacking nodes. This will make many challenges significantly easier.
- Note: You can find even more hacking tips in our Pragmata hacking guide.
Combat system and timing determine your progress
In addition to hacking, the combat system itself plays a bigger role than it might seem at first glance. Some trophies clearly show what matters here.
For “Round ‘Em Up”, you need to defeat three enemies at once using the Lim Recycler. You have to pay attention to enemy movement and bring them close together at the right moment. It works similarly with “Clean Up on Aisle Three”, where you also need to hit multiple enemies at once.
With the trophy “IT’S OVER 6000!”, timing is crucial. Dealing 6000 damage in one second doesn’t just happen randomly. It helps to combine attacks and wait for the right moment, for example when multiple effects stack, you trigger an overkill, or Hugh uses his special attack.
“You’re Not Getting Away That Easy” introduces a tougher enemy type. The Collector Bot can take more damage and punishes mistakes more, which means you’ll need to play more precisely. This is where you quickly notice how important movement, timing, and ability usage are together.
Don’t underestimate exploration and hidden content
Not all trophies are unlocked automatically through the story. Some are directly tied to exploration and how thoroughly you search each sector.
The game world hides quite a few things you’ll need for certain achievements. These include collectibles and systems that you won’t pick up just by passing through. If you only follow the main story, you will inevitably miss things.
The most important collectibles and systems include:
- REM: Small collectibles found in the game world that you can gift to Diana. They are relevant for trophies like “For Me?” or for completing full REM sets.
- Mini-Cabin: Collectible figures that are required for trophies like “Well Spotted!” or “Mini-Hunter Supreme.”
- Cabin Coins: Needed for the bingo system in the safe room. They unlock tiles and help you work toward “Blackout!”.
- Holo Walls: Hidden passages that are easy to miss if you’re not actively looking for them. Relevant for trophies like “Wall? What Wall?”.
- Red Zones: Locked areas with special rewards that can only be opened with specific keys.
REMs and Mini-Cabins in particular are not always placed in obvious locations. They are often slightly off the main path, hidden behind crates or in areas you only discover by looking closely.
Use systems, upgrades, and simulations strategically
Some trophies are not directly tied to combat or the story, but to how actively you engage with the game’s systems. If you only use them casually, you’ll likely miss several achievements.
Some key mechanics are especially important here:
- Training simulations: These unlock after certain milestones, such as finding your first broken Cabin. For “Simulant”, completing one objective is enough, while “Master of the Simulator” requires completing all simulations.
- Printer (Lunum system): Used to craft weapons, hacking nodes, and abilities. For “Can’t Stop, Won’t Stop”, you must print everything at least once before finishing the main story.
- Weapon upgrades: Using Lunum to improve your gear is tied to “Top-Shelf Item”. This does not happen automatically, you need to actively invest resources.
- REM system in the safe room: Completing full rows unlocks “Replicating Extraordinaire!”. You need to collect items deliberately, not just pick up what you come across.
Pragmata: All trophies with tips at a glance
- Important note: Trophy lists may contain spoilers!
Pragmata
Trophy: Platinum
Description: Obtain all trophies in the game
Tip / Note: Unlocked once you have earned all Bronze, Silver, and Gold trophies.
Rendezvous
Trophy: Bronze
Description: Reach the safe room
Tip / Note: Unlocked automatically
Small Talk
Trophy: Bronze
Description: Talk to Diana in the safe room.
Tip / Note: Approach Diana in the safe room and speak to her multiple times until the achievement unlocks.
Well Spotted!
Trophy: Bronze
Description: Obtain a Mini-Cabin.
Tip / Note: See trophy “Mini-Hunter Supreme”
Mini-Hunter Supreme
Trophy: Gold
Description: Collect every Mini-Cabin
Tip / Note: You can find all Mini-Cabin locations here (guide)
For Me?
Trophy: Bronze
Description: Give Diana a REM.
Tip / Note: You receive your first REM (Globe) automatically in Sector 2. Then go to the safe room and interact with Diana to give it to her.
Power Trip
Trophy: Bronze
Description: Restore the power supply.
Tip / Note: Unlocked automatically.
Thanks for Everything
Trophy: Bronze
Description: Receive a picture as a gift
Tip / Note: If you find the REM “Basketball” in Sector 2 and give it to Diana, she will give you a drawing she made (see trophy “Replicating Extraordinaire!” for locations)
Replicating Extraordinaire!
Trophy: Bronze
Description: Complete a REM set
Tip / Note: Once you complete a REM row in your safe room and have found all items in the world, the trophy unlocks automatically. REM locations can be found in the guide.
The Purr-fect Guide
Trophy: Bronze
Description: Reach the communication station
Tip / Note: Unlocked automatically.
Red-Zoned and Loving It
Trophy: Silver
Description: Secure a red zone
Tip / Note: Red zones are locked areas behind red-lit doors that can only be opened with a red security key. These are very rare. Some can be found in the world, others are rewards from the bingo system with the Cabin robot in the safe room.
Wall? What Wall?
Trophy: Bronze
Description: Find a holo wall
Tip / Note: Holo walls are hidden doors that only appear when you stand directly in front of them. One can be found in Sector 3 near the second Gen Chip. The exact location is in our REM guide (see “Replicating Extraordinaire!”).
Peekaboo
Trophy: Bronze
Description: Win at hide-and-seek
Tip / Note: Near the end of Sector 3, you can play hide-and-seek with Diana in the safe room after a conversation. You have one minute to find her. Move slowly along the outer walls. She often hides behind crates and consoles.
Another Pragmata
Trophy: Bronze
Description: Meet the captive girl
Tip / Note: Unlocked automatically.
Entrusted Memory
Trophy: Bronze
Description: Obtain the stop code
Tip / Note: Unlocked automatically.
Blackout!
Trophy: Silver
Description: Complete a Cabin stamp card.
Tip / Note: Once “Cabin” becomes available in the safe room, you can play bingo in his stamp club. Each Cabin Coin lets you unlock a tile. Coins are found in hidden chests, earned from training simulations, or rewarded when giving REMs to Diana.
The Right Man for the Job
Trophy: Gold
Description: Complete “Unknown Signal”
Tip / Note: Work in progress.
Lunar Supremacy
Trophy: Gold
Description: Finish the game on “Lunatic” difficulty
Tip / Note: The “Lunatic” difficulty unlocks after your first playthrough.
Simulant
Trophy: Bronze
Description: Complete the main objective of a training simulation
Tip / Note: After finding your first broken Cabin, training simulations become available in the safe room. Complete one.
Master of the Simulator
Trophy: Gold
Description: Complete the main objective of every training simulation
Tip / Note: After finding your first broken Cabin, training simulations become available. To access all simulations, you must find all additional training data in the game world, usually near broken Cabin robots.
You’re Not Getting Away That Easy
Trophy: Bronze
Description: Defeat a Collector Bot
Tip / Note:Work in progress.
Top-Shelf Item
Trophy: Bronze
Description: Upgrade a weapon using pure Lunum
Tip / Note: Pure Lunum is often found as a reward in red zones. Look for large blue chests.
Can’t Stop, Won’t Stop
Trophy: Silver
Description: Print all available weapons, hacking nodes, and abilities before finishing the main story.
Tip / Note: Use the unit printer in the safe room and unlock everything during your playthrough.
Cradle Surveyor
Trophy: Bronze
Description: Reach 100% sector completion in one sector
Tip / Note: To fully complete a sector, you need to find all items listed in the sector menu or shown on the map.
Escape Artist
Trophy: Bronze
Description: Unlock all escape pods
Tip / Note:Work in progress.
A Lunar Challenge
Trophy: Bronze
Description: Complete a mission in a special sector
Tip / Note:Work in progress.
Round ‘Em Up
Trophy: Silver
Description: Defeat three enemies at once with the Lim Recycler
Tip / Note: Work in progress.
Courage in Desperation
Trophy: Silver
Description: Fend off the Moon Digger while pushing through the Lunum mines.
Tip / Note: Work in progress.
Can I Borrow That?
Trophy: Silver
Description: Confuse a specific enemy and borrow its shield.
Tip / Note:Work in progress.
Clean Up on Aisle Three
Trophy: Silver
Description: Eliminate three or more enemies at once.
Tip / Note:Work in progress.
IT’S OVER 6000!
Trophy: Silver
Description: Deal 6000 damage in one second.
Tip / Note:Work in progress.
Who Needs Guns!?
Trophy: Silver
Description: Deal 3000 hacking damage with a single hack.
Tip / Note: You can find hacking tips for Pragmata here.
Mission Unveiled
Trophy: Bronze
Description: Reach the Nexus Tower.
Tip / Note:Work in progress.
Awakening
Trophy: Bronze
Description: Repair Diana.
Tip / Note:Work in progress.
Sentinel Breach
Trophy: Bronze
Description: Defeat the Sentinel.
Tip / Note:Work in progress.
Our Promise
Trophy: Gold
Description: Complete the game on any difficulty.
Tip / Note:Work in progress.









