With “Lord of Hatred”, Diablo 4 introduces two new classes at once. What they can do and how they play, you’ll find out here.
With Lord of Hatred, Diablo 4 not only gets fresh content, but also two new classes that couldn’t be more different. And that’s exactly the point that makes me reconsider jumping back in. If I return, I don’t want to play what I already know. And this is where the Warlock and the Paladin deliver two completely different approaches.
Warlock: Chaos, control, and constant shifts
If you expect the Warlock to be a classic spellcaster calmly attacking from a distance, you can forget that right away. This class pulls you much closer into the action than you might think. It’s not about simply rotating skills. You actively set up situations and then resolve them at the right moment.
How the Warlock feels in combat
The gameplay loop constantly revolves around creating something and immediately consuming it. You summon demons, empower them, and then decide whether to let them keep fighting or sacrifice them to trigger stronger effects.
This creates a very unique rhythm. Instead of maintaining full control, you constantly move between setup and detonation. That’s what makes the class exciting, but also demanding. Many of your creatures don’t last long. They are tools rather than companions. You use them deliberately for combos, burst damage, or to unlock new opportunities.
Unique systems instead of standard mana
You’ll quickly notice that the resource system isn’t just a copy of something familiar. You juggle different types of energy that either boost your damage directly or influence your control over demons.
On top of that, there are Soul Shards that shape your entire playstyle. Depending on how you build around them, your setup can change drastically. Sometimes you focus on numbers, sometimes on control, or on precise heavy hits. Because of this, the Warlock doesn’t feel like a single class, but rather like multiple playstyles in one.
Why the Warlock isn’t for everyone
If you enjoy crafting builds, combining mechanics, and actively shaping the flow of combat, the Warlock is a great fit. The class rewards planning and timing, but it can feel overwhelming at first. Personally, I wouldn’t necessarily recommend it as a starter class. But if you’ve been playing for a while and know your way around, it’s currently my favorite.
Paladin: Reliable, powerful, and surprisingly flexible
The Paladin takes a completely different approach. Here, you get exactly the feeling many remember from earlier Diablo titles, just in a more modern form. Heavy armor, shield, clear attacks. It sounds simple at first, but there’s more depth to it than you might expect.
How the Paladin actually plays
At its core, you are much more durable in combat than with many other classes. You can take a lot of hits, protect yourself, and still deal consistent damage.
What really makes the class interesting is the mix of self-strength and support. Many abilities don’t just affect you, but also improve your team. This becomes extremely powerful in group play, while still feeling strong in solo content.
Familiar skills, but modernized
Many well-known abilities return. Blessed Hammers, shields, and different auras deliver that classic Paladin feel. At the same time, these skills have been modernized and feel more impactful and direct than in older entries.
The Paladin uses the “Holy” damage type, clearly setting it apart from other classes. Visually and mechanically, everything revolves around light, divine energy, and powerful, straightforward attacks.
The Paladin’s oath system
The Paladin’s core class mechanic is the so-called oath system. Here, you choose one of several paths that define your playstyle.
Instead of complex mechanics, the Paladin focuses on clear decisions. You commit early to a direction and build your character around it.
Depending on your choice, you can:
- play more defensively and absorb a lot of damage
- go more aggressive in melee combat
- or focus more on area damage
This keeps the class approachable without becoming boring. And if the base Paladin isn’t enough for you, you can transform into an angelic form that significantly boosts your power for a short time, turning you into a true avatar of light both visually and mechanically.

Why the Paladin works so well
The biggest advantage is accessibility. You quickly understand what you’re doing and why it works. At the same time, you have enough flexibility to adjust your build without getting lost in complexity. That’s exactly what will likely make the Paladin the first choice for many players.
My impression after comparing both
If I really return to Sanctuary, I don’t want to play what I already know. That’s why I’ll most likely go with the Warlock, even though the Paladin would give me more of a sense of security.
The Paladin is strong, versatile, and feels familiar. But that’s also my issue with it. It reminds me too much of classes I’ve already played in the past, even though its heavy armor and auras clearly make it powerful and would probably let me walk away from fights unscathed more often.
The Warlock, on the other hand, feels fresh, different, and a bit unpredictable. If I’m coming back, I want a new playstyle. And that’s exactly what this class seems to offer.
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